Commit Graph

47 Commits

Author SHA1 Message Date
Brett
6c0bc67b37
Medical GUI - Add setting to show blood loss (#8450)
* add setting to show bloodloss

* Update initSettings.sqf

* Update stringtable.xml

* Update initSettings.sqf

* Update addons/medical_gui/stringtable.xml

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
2022-03-07 12:23:53 -06:00
pterolatypus
73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
Serg Vergun
24c1861a92
Change hemorrhage text colors (#8354)
From red to yellow-red grade.
2021-10-12 22:50:53 -05:00
Serg Vergun
f7b07c362d
Medical GUI - Add ability to customize Medical GUI colors (#8350)
* Add ability to customize colors of injuries

Added CBA settings entries.
Updated default values.
Added English and Russian locales.

* copypaste cleanup

* move comments and make code more maintainable

* Apply suggestions from code review

Newline at end of files

Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>

Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-12 10:11:55 +02:00
Serg Vergun
af66a9881c
Interaction Menu - Add triage colors to icons at passengers list (#8366) 2021-10-11 11:51:05 +02:00
Brett
d5bc7f10f5
fix my name, add it to contributers (#8295) 2021-06-27 07:01:12 +02:00
Brett
78c307196d
Medical - Show triage level in interaction (#7940)
* medical: show triage in interaction

* rename

* clean up comments

* Update addons/medical_gui/functions/fnc_modifyActionTriageLevel.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/medical_gui/functions/fnc_modifyActionTriageLevel.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add setting (disabled, enabled, medicsOnly)

* Apply suggestions from code review

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-10-28 19:08:00 -05:00
mharis001
0f08a18f89
Medical - Add force walk option to fracture setting (#7852)
* Medical - Add force walk option to fracture setting

* Add French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Reduce calls to statusEffect_set (#7865)

* Reduce calls to statusEffect_set

* statusEffect_addType fracture to forcewalk

Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-08-22 19:37:15 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
mharis001
2d1f166f5a Medical - Combine advancedBandages and woundReopening settings 2020-01-04 15:43:51 -05:00
mharis001
8b8ec19828 Localize partial wound, fix injury list color flashing (#7196) 2019-09-28 16:25:39 -05:00
PabstMirror
fa910a7fd8
Small med stuff (#7084)
* Small med stuff

* update adv fatigue comment

* disable medical debug by default

* Fix tourniquet call to addToTriageCard
2019-07-03 10:40:42 -05:00
PabstMirror
de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00
mharis001
08a7d2706e Add wounds var macros (#7058) 2019-06-22 13:36:27 -05:00
PabstMirror
1023f39718
Medical Menu - Hide categories if they don't have any actions (#6988) 2019-06-08 17:23:09 -05:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
PabstMirror
e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
Magnetar
24a533b968 Prevent opening the medical menu if the player is unconscious (#6915) 2019-04-02 08:57:28 -05:00
PabstMirror
b907c9d547
Medical - Add self interaction when needed (#6912)
* Medical - Add self interaction when needed

* Update addons/medical_gui/XEH_postInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_gui/XEH_postInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-01 09:40:02 -05:00
PabstMirror
f2b9bf3a17 Update headers 2019-03-30 11:07:54 -05:00
mharis001
8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00
Magnetar
89927a8b94 Missing privates. Lazy evaluation. 2019-03-17 21:26:15 +01:00
Magnetar
54208a1a78
Rewrite rectify - Skip distance check if in same vehicle (#6823) 2019-03-17 17:58:43 +01:00
Rutger "RedBery" Meijering
5fbaf426a8 Fix various bugs (#6523)
* Fix medical menu not reopening regardless of setting
* Ensure no heartrate or bloodpressure on death
* Fix status variables not being reset on respawn
* Fix JIP resetting status variables for all units
* Fix heart rate adjustment overflow and
2018-08-14 21:34:35 +01:00
Rutger "RedBery" Meijering
0a97ef3cc8 Fix event name overlap and macros (#6514) 2018-08-11 11:40:06 +01:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Dedmen Miller
7a0a00ea09 Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Zakant
60a8158246 Fix GUI bodypart string names (#6490)
* Fixed new names in stringtable
* Removed duplicated entries from stringtable
* Fixed comma
2018-08-02 09:43:30 +01:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
Thomas Kooi
36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
9e26833b94
fix(medical): make sure vitals handling works properly again (#6481) 2018-07-29 23:16:06 +02:00
SilentSpike
9349179213
Fix and use hemorrhage stringtable descriptions (#6472)
* Fix hemorrhage stringtable descriptions
* Use hemorrhage descriptions always
2018-07-25 18:42:53 +01:00
SilentSpike
873ed90cc1
Introduce bleedout condition and fix IV hemorrhage (#6470)
* Introduce bleedout condition and fix IV hemorrhage
* Update patient info display hemorrhage values
* Update UI info hemorrhage values
2018-07-25 11:40:37 +01:00
Thomas Kooi
245a18599e Fix stringtable references 2018-07-18 23:19:27 +02:00
TheMagnetar
3054803e44 Improvements to vitals and display (#6444)
- Improvements to vitals and display
- Fixes some undeclared variables
- Adds advanced diagnose: hemorrhage classes.
- Original idea for displaying hemorrhage classes belongs to @Arcanum417
2018-07-18 21:38:00 +02:00
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
SilentSpike
68ff7575eb
Move medical facility, vehicle and unit functions (#6440) 2018-07-18 11:09:48 +01:00
SilentSpike
de2d7f2fb8 Use macros for hemorrhage class tracking 2018-05-22 18:25:50 +01:00
SilentSpike
c9e11e62a1 Use macros for status state variables 2018-05-22 18:06:28 +01:00
SilentSpike
b81bee2d46 Fix bandage and injector icon paths 2018-05-08 14:55:13 +01:00
SilentSpike
33a5fb46f5 Fix patient information display 2018-05-08 14:51:32 +01:00
SilentSpike
e97e1ed670 Fix more icon paths 2018-05-08 13:57:32 +01:00
SilentSpike
697aa5dc08 Fix medical status function calls 2018-05-08 10:45:30 +01:00
SilentSpike
c92fd89c7a Fix pain percieved function calls 2018-05-08 08:47:03 +01:00
SilentSpike
d08cf4bdb7 Fix preprocessor includes 2018-04-27 15:21:49 +01:00
SilentSpike
e065ee239e Merge branch 'medical-rewrite' into medical-rewrite-restructure 2018-04-24 20:07:05 +01:00
BaerMitUmlaut
54291b3b3b Renamed menu to gui, moved more gui stuff into it 2017-04-01 20:45:05 +02:00