PabstMirror
c6d7df3770
SQF work
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- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)
2019-03-15 17:37:13 -05:00
PabstMirror
429c11ed19
Merge branch 'master' into artilleryTables
2019-03-14 13:50:08 -05:00
PabstMirror
fb4f05e276
Prep 3.12.6 Build 43
2019-03-14 09:22:08 -05:00
PabstMirror
732368584a
Merge branch 'master' into release-3.12.6
2019-03-14 09:21:14 -05:00
PabstMirror
57db905f7c
Zeus Actions - Fix config code breaking during build ( #6864 )
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* Zeus Actions - Fix config code breaking during build
* Update addons/rearm/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, add note
2019-03-14 09:17:34 -05:00
markooff
b4639ed758
tlumaczenie_12_03_2019 ( #6865 )
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Translations - Polish
2019-03-13 00:18:33 -05:00
PabstMirror
373f11338d
Prep 3.12.6 Build 42
2019-03-12 13:35:51 -05:00
PabstMirror
88d4e32f48
Merge branch 'master' into release-3.12.6
2019-03-12 13:34:41 -05:00
mharis001
695416dfe7
Arsenal - Improvements to 3DEN attribute ( #6849 )
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* Improvements to arsenal 3DEN attribute
* Better alignment of button
* Remove magazineGroups copy
2019-03-12 11:26:40 -05:00
Dystopian
2ff614c3a2
Safe Mode - Fix disabled laser on safety switch ( #6639 )
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* Fix disabled laser on safety switch
* Add workaround for switching to primary weapon
* Add UGL check
2019-03-12 11:26:20 -05:00
Matsuo Yutani
842f9e5d3b
Update stringtable.xml ( #6860 )
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Updated <Portuguese> values for the Saline quantity.
2019-03-11 10:12:14 -05:00
Dedmen Miller
564fc8aa99
Trivial code fixes ( #6858 )
2019-03-10 21:42:08 -05:00
Dystopian
24d2aa647e
Repair - Fix Typhoon rear wheel change ( #6207 )
2019-03-10 21:41:06 -05:00
Dystopian
56f9d76d0f
UI - Fix selective UI in cargo ( #6585 )
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* UI - Fix selective UI in cargo
* Add FFV not in cargo check
2019-03-10 21:40:28 -05:00
Dedmen Miller
51dfc081ac
Fix M84 lods ( #6854 )
2019-03-09 20:19:58 -06:00
PabstMirror
4120eca98b
Initial
2019-03-08 15:48:00 -06:00
PabstMirror
28620d86d1
fix to weaponMuzzleVelocity ( #6850 )
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* Fix incorrect muzzle velocity displayed on magazine
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Remove garbage file
* Script header updates
* Update addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Add Pabst' fix to weaponMuzzleVelocity
2019-03-08 09:12:07 -06:00
Dedmen Miller
5ad8b3c6bc
Arsenal - Fix incorrect muzzle velocity stat displayed on magazine ( #6844 )
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* Fix incorrect muzzle velocity displayed on magazine
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Remove garbage file
* Script header updates
* Update addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
2019-03-05 10:42:04 -06:00
C0kkie
ca71375259
Captives - Use the doApplyHandcuffs function for keybind ( #6843 )
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* Use the doApplyHandcuffs function that cabletie
* Update XEH_postInit.sqf
2019-03-05 09:40:10 -06:00
classic
c37b7644af
Update Japanese translation ( #6838 )
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* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update stringtable.xml
2019-02-28 13:36:34 -06:00
jonpas
6a5811a9b2
Increase required Arma 3 version to 1.88 ( #6836 )
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No Uniform Restrictions got updated for 1.88
2019-02-27 17:44:39 -06:00
PabstMirror
4f1ce4a36f
Prep 3.12.6 Build 41
2019-02-27 12:59:01 -06:00
Dedmen Miller
7f04d00b7f
Add localUnits array and use that inside medical statemachines ( #4836 )
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* Added localUnits EH
Code by @Commy2
* Init localUnits Variable
* use localUnits for medical_blood statemachine
* use localUnits for medical_ai statemachine
* Remove bracket hell
* Add Deleted EH
* Run at preInit, move to seperate file
* Handle Respawns, Filter Dead
* Add detection for Fake deleted EH
* Use a getter function
* delete all objNull at deletedEH
* Cleanup header/comments
* Move isBleeding check to inside statemachine
* opps
* debug off
2019-02-26 23:28:16 -06:00
Josuan Albin
4792e74b2b
Explosives - Change SLAM magnetic to detonate upon defusal ( #6827 )
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* Change SLAM magnetic to detonate upon defusal
* Disable explodeOnDefuseChance on SLAM timer mode
2019-02-24 14:18:01 -06:00
PabstMirror
c423e2167c
Zeus - fix script error ( #6833 )
2019-02-24 14:03:54 -06:00
Dedmen Miller
48f45ae27a
Move SelfActions from postInit to config ( #6791 )
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* Move zeus SelfActions to config
* Port CBA PR #1048
* Move Land_Camping_Light_off_F TurnOn action to config
* Move createModule function to script func
* Update addons/zeus/functions/fnc_canCreateModule.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Teaching it a lesson about spacing
* Update CBA: script_macros_common.hpp
* Just change admin in cba macro
2019-02-24 13:36:50 -06:00
PiZZAD0X
9e609b3394
Arsenal - Add Ability to Transfer a Loadout from Saved to Default ( #6793 )
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* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Added ability to export loadout to defaultloadouts
Shift + LMB on save button can export the selected saved loadout to the mission loadouts. Experimental Test. Warrants a separate button if there is enough demand.
* Update fnc_buttonLoadoutsSave.sqf
* Update addons/arsenal/functions/fnc_buttonLoadoutsSave.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Add usage info to tooltip
2019-02-23 19:35:13 -06:00
PabstMirror
ec840a793d
Cargo - Add condition checking durring load/unload ( #6821 )
2019-02-22 18:54:55 -06:00
PabstMirror
860fa0fcfa
Repair - Add condition check to progressBar ( #6830 )
2019-02-22 18:54:25 -06:00
PabstMirror
3ee3c5de5a
Interact Menu - Cache config actions for CAManBase ( #6818 )
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* Interact Menu - Cache config actions for CaManBase
* Update addons/interact_menu/functions/fnc_compileMenu.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Update addons/interact_menu/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-02-22 18:54:07 -06:00
PabstMirror
191c4fb694
Disable debug on ace_common_fnc_readSettingsFromParamsArray ( #6820 )
2019-02-17 12:58:07 -06:00
Dedmen Miller
0c8c924487
Minedetector - Cache detectableClasses ( #6805 )
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* Cache minedetector detectableClasses
* use compileFinal
2019-02-17 12:31:34 -06:00
Dedmen Miller
21fd4e5d16
Inventory - Cache inventory postInit config lookups ( #6803 )
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* Cache inventory postInit config lookups
* Safety
* fix
* More better
* ugh
* add parenthesii (not trolling)
these are actually needed
```
Error in expression <_inventory_Grenades_ItemList", []];
if (!ace_inventory_Grenades_ItemList isEqual>
Error position: <!ace_inventory_Grenades_ItemList isEqual>
Error !: Type Array, expected Bool
```
* Add space
2019-02-17 11:41:48 -06:00
Dedmen Miller
7cce148513
Tagging - Cache tagging static models ( #6804 )
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* Cache tagging static models
* Fix bugs, use compileFinal
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Use toLower
2019-02-17 11:41:25 -06:00
Dedmen Miller
af1cf2c7f6
Cargo - Cache cargo vehicle classes ( #6806 )
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* Cache cargo vehicle classes to init
* fix
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Fix initEH being added twice for static weapons
2019-02-17 11:41:05 -06:00
Dedmen Miller
25d847ef12
Refuel - Cache refuel classes ( #6807 )
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* Cache refuel classes
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Fix script errors from inner _x
2019-02-16 17:05:24 -06:00
commy2
deb7177171
Merge pull request #6815 from acemod/callCompileCleanup
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Cleanup spacing on call COMPILE_FILE
2019-02-14 21:22:29 +01:00
Dedmen Miller
598738c22f
Common - Use CBA addons instead of activatedAddons ( #6802 )
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* Use CBA addons instead of activatedAddons
* Better checks
* Betterest checks
* Delay call to toLower until needed
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
2019-02-14 12:49:56 -06:00
PabstMirror
01eabdb1df
Cleanup spacing on call COMPILE_FILE
2019-02-14 12:43:02 -06:00
PabstMirror
afd957f1e7
HuntIR - Move magwell compat to huntIR config ( #6813 )
2019-02-13 12:39:10 -06:00
PabstMirror
1abe622e28
Pylons - Remove ace_zeus from requiredAddons ( #6808 )
2019-02-11 14:19:19 -06:00
commy2
30ecfb0a71
Merge pull request #6800 from acemod/cbaAddons
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Common - checkfiles use cba's list of CfgPatches
2019-02-09 14:10:10 +01:00
commy2
435ad69835
Merge pull request #6801 from acemod/100Rnd-mags-for-MXSW
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add 100Rnd mags magwell to all MX variants
2019-02-09 14:09:47 +01:00
commy2
b9b45cd609
add 100Rnd mags magwell to all MX variants
2019-02-09 11:41:05 +01:00
PabstMirror
af3b8ec7fc
Common - checkfiles use cba's list of CfgPatches
2019-02-08 16:39:57 -06:00
commy2
dc45072010
Merge pull request #6799 from dedmen/minedetectorPreStart
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Compile minedetector scripts at preStart
2019-02-08 18:02:37 +01:00
Dedmen Miller
c9dc84d170
Compile minedetector scripts at preStart
2019-02-08 14:55:06 +01:00
mharis001
fa101d859a
Pylons - Update configure pylons action ( #6381 )
2019-02-07 17:12:48 -06:00
PabstMirror
ff5eb34e10
Interaction Menu - Only compile self actions when needed ( #6792 )
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* Interaction Menu - Only compile self actions when needed
* Update XEH_clientInit.sqf
* fix spellling
* format/comments
* Don't compile actions on headless servers
* Update addons/zeus/XEH_postInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-31 19:25:16 -06:00
Brandon Danyluk
639d3fdfa1
cfgSkeletons indentation formatting fixes ( #6796 )
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* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Fix class OFP2_ManSkeleton to have proper indentation for all bones
* Fix path. Fix whitespace
2019-01-31 19:22:33 -06:00