Commit Graph

57 Commits

Author SHA1 Message Date
PabstMirror
cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
Wakbub
2c97865e02 Correct typos ("enginer" to "engineer") (#5355)
* Update ACE_Settings.hpp

Correction of typos.

* Update CfgVehicles.hpp

Correction of typos.

* Update stringtable.xml

Correction of typos.

* Update AUTHORS.txt

In accordance with your process of merging pull requests.
2017-07-11 12:50:35 -05:00
Phyma
55df8bca53 Repair specialist rename, fixes #3186 (#5248)
* Changed name

* Fixed Enginner only german and removed big letters

* Added docs + PR fixes #3186

* Removed other languages

* Fixed request and added comment

* Replace all usage of term "Specialist"
2017-06-08 12:10:35 -05:00
Dystopian
d5d8413ee9 fix kamaz medical can repair (#4850) 2017-01-22 10:39:02 -06:00
commy2
842279af9a setup hit-points LODs 2016-10-08 12:43:28 +02:00
PabstMirror
9451716a44 Show damage on repair items interaction point (#4448)
* Show damage on repair items interaction point

* Fix dot size

* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7 add dmg materials to spare tracks and wheel (#4450)
* add dmg materials to spare tracks and wheel

* attempt to fix damage rvmats by making FIRE GEO components convex

* get materials to work
2016-09-24 22:08:56 +02:00
commy2
a487c5e89f offset for quad engine smoke, delete destroyed RepairItem s 2016-09-16 13:51:41 +02:00
commy2
d200eadb46 incendiary and cookoff improvements 2016-09-16 13:08:19 +02:00
jonpas
7a307393a4 Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
jonpas
c591c7af64 Add interaction support to Motorcycle class 2016-05-12 21:30:32 +02:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
Thomas Kooi
60af0d3162 Merge pull request #3456 from acemod/StandardizeConfigArrayGVAR
Standardize GVAR array brackets in configs.
2016-03-08 18:19:50 +01:00
commy2
fa3913752b replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
VKing
8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
commy2
427628045c fix ThingX capitalization, fix #3076 2016-01-03 15:21:38 +01:00
SilentSpike
0ffb9ea5ad Define custom repair points for a few vehicles
Some helicopters have the main rotor point on the tip of a single blade which can be problematic depending on the orientation of the helicopter so those have been moved to the center (to match others). The tail rotor is also in the complete wrong position for some.
2015-11-27 20:06:57 +00:00
PabstMirror
ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

-

Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00
PabstMirror
4e93b9c72d 2307 - Repair sub-turrets
Privates

Cleanup debug

Add repair actions for sub turrets

Cleanup

Fix Header

Error Handling

Cleanup setHitpointDamage

Fix common ACE_isEngineer to handle scalar or bool

Claim and release repair objects (wheel/track)

Repair sub-turrets
2015-11-20 21:11:05 -06:00
PabstMirror
64de91ed06 Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
Glowbal
bbed98fbef Merge pull request #2394 from jonpas/cleanupRepairRelease
Minor Repair Cleanup for release
2015-09-21 22:25:58 +02:00
PabstMirror
9cd470b849 Add Setting for toolkit requirement for wheel repair 2015-09-15 09:54:55 -05:00
jonpas
3de783d3a7 Cleanup for branch release, picked from #2366 2015-09-11 19:57:21 +02:00
Glowbal
a4b4c5d2a3 Merge pull request #2187 from jonpas/trackToTrackedVehicles
Added Spare Parts module handling
2015-09-05 13:36:42 +02:00
commy2
37aec2b3c3 enable repairing while on ladder 2015-08-31 21:22:22 +02:00
jonpas
ef1b4cbd26 Merge branch 'master' into trackToTrackedVehicles
Conflicts:
	addons/repair/XEH_preInit.sqf
2015-08-26 23:33:05 +02:00
Glowbal
f7679b45ad Merge pull request #2246 from jonpas/repairHitpointGroups
Repair Hitpoint Groups Framework
2015-08-26 23:27:08 +02:00
jonpas
8529e5c9b7 Merge branch 'master' into trackToTrackedVehicles 2015-08-26 21:25:08 +02:00
jonpas
78e7565121 Added support for multiple groups, Fixed check group damage returning true even if hitpoint not in a group 2015-08-24 20:03:11 +02:00
jonpas
04da19190f Changed custom hitpoint positions config entry to 2d array 2015-08-24 18:17:56 +02:00
jonpas
f2bda7c434 Added hitpoint groups framework 2015-08-24 04:17:24 +02:00
jonpas
94c4c411e2 Added custom hitpoint selection framework with a starting example, removed blacklist 2015-08-24 03:23:37 +02:00
jonpas
ca1b47beb5 Use correct module group 2015-08-23 19:54:55 +02:00
jonpas
ccd0a7bd88 Merge branch 'master' into trackToTrackedVehicles
Conflicts:
	addons/repair/stringtable.xml
2015-08-21 21:04:50 +02:00
jonpas
b627e32a00 Added shared logistics categories 2015-08-19 16:54:44 +02:00
jonpas
3bcebf9033 Moved spare parts adding to init, Added module option to add spare parts or not, Added module to add specific spare part and amount of it to specific vehicle(s) 2015-08-18 23:41:25 +02:00
jonpas
161a75adc7 Added missing arguments in header, replaced QOUTE(DFUNC()) with QFUNC() 2015-08-16 20:34:02 +02:00
jonpas
b7282e476c Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions 2015-08-16 16:45:46 +02:00
Glowbal
d3aa6a7f6b Added missing assign modules 2015-08-15 15:49:41 +02:00
Glowbal
83f46be990 Fixes and improvements for the repair module
1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
2015-08-14 20:49:51 +02:00
Glowbal
0080335617 Added config attributes for cargo on wheel and tracks 2015-08-11 23:21:44 +02:00
Glowbal
aadddaa2c5 Added wheel as initial cargo when cargo module is enabled 2015-08-11 23:20:25 +02:00
jokoho48
a3fd072328 Make New Model 2015-08-09 22:44:39 +02:00
Glowbal
ed6a53a402 Attempt at repairing tracks. Improved repair wheel actions 2015-08-09 18:08:53 +02:00
Glowbal
872d026cd0 All repair actions are now functional 2015-08-09 17:23:32 +02:00
PabstMirror
4b603ff46f Localization, params 2015-08-09 01:54:44 -05:00
Glowbal
071a673f28 Implemented repair action framework
copied across treatment framework from medical and adjusted it to suit the repair actions
2015-07-03 23:14:23 +02:00
commy2
0658620181 disable vanilla repair near trucks 2015-04-25 10:17:18 +02:00
commy2
f72e171247 work on repairing vehicles 2015-04-22 21:01:22 +02:00