Grim
e06c6f7835
General - Replace toLower with toLowerANSI where applicable ( #9790 )
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* General - Replace toLower with toLowerANSI where applicable
* whoops
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/repair/functions/fnc_setHitPointDamage.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/repair/dev/draw_showRepairInfo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* comparment -> compartment
* Update fnc_showHud.sqf
* Update fnc_registerObjects.sqf
* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
BrettMayson
1e404cf85b
General - SQF Improvements ( #9698 )
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Grim
4fea9669bb
UI - Fix UAVs not being considered vehicles for HUD elements ( #9288 )
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* consider UAVs as vehicles for UI display
* fix condition
* readd reload ui condition
* improved UAV check
* use getConnectedUAVUnit
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-29 00:44:14 +03:00
Filip Maciejewski
d0fd45e220
UI - Infantry speed indictator ( #8384 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-05 18:47:24 +02:00
Dystopian
5aa715689b
User Interface - Add setting for Development Build watermark ( #8140 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-20 23:26:48 +02:00
Dystopian
56f9d76d0f
UI - Fix selective UI in cargo ( #6585 )
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* UI - Fix selective UI in cargo
* Add FFV not in cargo check
2019-03-10 21:40:28 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
2203cb7b16
Common - Update showHud function for new elements ( #6459 )
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Showhud command has been updated to 10 elements
2018-07-21 18:03:00 -05:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
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Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
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* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
jonpas
005f17131a
Add Squad Radar UI setting
2016-07-05 23:06:44 +02:00
PabstMirror
82f63b5935
Update showHud func for 1.62 (squad radar)
2016-07-03 12:17:42 -05:00
jonpas
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
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* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
jonpas
021a123fc6
Fix selective UI in FFV slots, Properly fix config name check
2016-06-05 14:02:55 +02:00
jonpas
4c995d4c5c
Improve selective UI API ( #3805 )
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* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI
* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier
* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore
* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load
* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)
* Do location check in function, Rename condition to location, change to number
* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
PabstMirror
98a74aca6e
UI - Don't overwrite other showHud indexes
2016-05-03 22:49:05 -05:00
jonpas
b06659a2e4
Fix params error
2016-04-23 00:29:58 +02:00
jonpas
32c32b6cc5
Add stamina bar selective UI
2016-03-09 18:58:46 +01:00
jonpas
e90ef30904
Add return value to public setElementVisibility function
2016-03-08 18:42:37 +01:00
jonpas
23e2617db8
Change params order and improve clientInit
2016-03-08 18:40:23 +01:00
jonpas
64fe944b0f
Add public setter function, Optimize some checks
2016-03-08 18:12:01 +01:00
jonpas
9b46e8856e
Merge modules, Add base allow client settings toggle, Add requires descriptions
2016-03-06 15:41:17 +01:00
jonpas
a064c0c98d
Modernize code
2016-03-06 12:50:16 +01:00
jonpas
94ce49fedc
Add selective UI
2015-10-28 23:23:02 +01:00
jonpas
03f26fc12b
Merge branch 'master' into uiSettings
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Conflicts:
addons/ui/README.md
addons/ui/RscChat.hpp
addons/ui/config.cpp
2015-10-08 00:06:41 +02:00
jonpas
ce1c735d89
Removed Vignette, Cleaned up UI
2015-09-05 21:57:22 +02:00
jonpas
dfca7b2f44
Split UI configs, Removed Vignette, Initial work on selective UI
2015-07-15 05:51:13 +02:00
VKing
5f328ce616
Added ace_ui - enchanced chat visibility on the map screen
2015-05-16 15:28:59 +02:00