94cf661e44
Add mention when make fails to build all pbos.
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- Prints all failed modules when make has completed
- No longer prints green OK text if a single module fails
- Gives a count of how many modules have failed to build
This is done to prevent overlooking of a failed pbo in the build process, since there is a huge amount of modules being build.
2015-11-28 19:40:59 +01:00
a8cf9c6f48
Fix missing boolean inversion
2015-11-28 13:58:56 +00:00
2c83fe4a11
refuel translation fixes
2015-11-28 13:45:59 +01:00
a906c180ce
remove alpha entries
2015-11-28 13:34:54 +01:00
a42c2153cc
Error handling for bad setting values array
2015-11-28 01:57:15 -06:00
f676e6d9c9
Add some more typeNames replacements
2015-11-27 21:23:27 -06:00
5850f78c1f
Merge branch 'master' into isEqualTypeRepalcement
2015-11-27 21:08:21 -06:00
adae379445
fixes
2015-11-27 21:55:05 +01:00
b091b73e24
fixes
2015-11-27 21:54:04 +01:00
3250245587
3.4.0 translations and fixes
2015-11-27 21:50:57 +01:00
6031eb8c6e
Add all wound types to bandage treatment configs
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Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
7eecff4296
Merge remote-tracking branch 'origin' into pl-translation
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Conflicts:
addons/captives/stringtable.xml
addons/map_gestures/stringtable.xml
addons/zeus/stringtable.xml
2015-11-27 21:19:25 +01:00
0ffb9ea5ad
Define custom repair points for a few vehicles
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Some helicopters have the main rotor point on the tip of a single blade which can be problematic depending on the orientation of the helicopter so those have been moved to the center (to match others). The tail rotor is also in the complete wrong position for some.
2015-11-27 20:06:57 +00:00
8d4364350c
Fix for "double semicolon detected" error
2015-11-27 10:43:30 -08:00
76435ec228
posible fix for overlapping Speedlimiters
2015-11-27 15:48:03 +01:00
e51f658ce0
Try base wound class in bandage treatment configs
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Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
f364c2a5c3
fix some stuff i mixed up
2015-11-26 23:44:42 +01:00
5f2840bf39
fix that in UGV dont work speedLimiter
2015-11-26 23:39:17 +01:00
5df7eba1eb
remove debug Code
2015-11-26 22:27:46 +01:00
59708ec2f7
fix UGV Nametag RPT Issue #2873
2015-11-26 22:24:06 +01:00
52a6eddb44
fix missing PBOPREFIX
2015-11-26 20:53:14 +01:00
ace7894dbf
fix missing Simicolon in RHS AFRF Comp
2015-11-26 20:35:45 +01:00
4aeeefdfe8
Fix UBC and increase Heli_04 Pod interaction distance
2015-11-26 11:47:25 -06:00
a5c45c137f
Medical - addDamageToUnit Helper
2015-11-26 09:53:12 -06:00
581f71f8a1
Merge pull request #2141 from GitHawk/refuel
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Adding vehicle refueling
2015-11-26 16:16:13 +01:00
bba0e999ff
Merge pull request #2164 from GitHawk/rearm
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Adding vehicle rearming
2015-11-26 16:15:09 +01:00
60684c584a
Merge pull request #2382 from TheMagnetar/master
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Removed pedantic errors and redefinition of M_PI variable
2015-11-26 16:14:09 +01:00
81ab280cb4
Merge pull request #2670 from acemod/simplifyFragConfig
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Simplify frag config
2015-11-26 16:13:21 +01:00
15267c0433
Merge pull request #2219 from acemod/handSignals
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Hand signals enhancement
2015-11-26 16:04:41 +01:00
ca0cfc9bbf
Merge pull request #2861 from acemod/repairRebass
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Repair Overhaul
2015-11-25 17:00:32 -06:00
988a5c76bb
Medical - 1.54 Changes
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1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset
Cache hitpointIndex to reset damage
Normalize Limb Armor to 1.54
Cleanup
Cleanup
2015-11-25 11:49:20 -06:00
0b9044e3c7
Merge pull request #2753 from acemod/showHudSetter
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Showhud setter
2015-11-25 11:16:21 -06:00
ac6390c0b3
Add array info to header
2015-11-25 11:07:56 -06:00
185cae2fe5
Remove Old Gestures from interaction
2015-11-25 11:00:45 -06:00
095252ef76
Cleanup
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revert `format ["'%1'", QGVAR()];` as it crashes the game
2015-11-25 10:16:37 -06:00
c731d83642
Merge pull request #2848 from acemod/fixForEachDeleteAt
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fix Issue with forEach Loops and deleteAt Index
2015-11-25 14:00:37 +00:00
08c5374a99
Merge pull request #2390 from BaerMitUmlaut/pass-magazine
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Added interaction to quickly pass a magazine
2015-11-25 14:04:07 +01:00
36bf2d9cb5
Merge pull request #2803 from BaerMitUmlaut/remove-team-synching
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Remove manual team synching
2015-11-24 21:37:50 -06:00
20bf90f3e9
Medical - Fix Hitpoints Macro when building
2015-11-24 16:30:09 -06:00
575fabb69d
#2872-Map time support for subclasses of ItemWatch
2015-11-24 16:17:06 -06:00
fd1c38c612
Merge branch 'master' of https://github.com/acemod/ACE3 into handSignals
2015-11-24 22:44:32 +01:00
352db4cb66
remove some crap code
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replace some variables with macros
2015-11-24 22:43:42 +01:00
cfefb1c40e
Cleanup spotting scope configs
2015-11-24 15:24:14 -06:00
2c6cfcf294
Merge pull request #2832 from p1nga/Spotting-Scope-Update
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Updated spotting scope model.
2015-11-24 15:23:12 -06:00
9ecffcd133
Merge pull request #2746 from acemod/fixFlashlightPrivates
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fix privates in Map module
2015-11-24 15:18:38 -06:00
f9266764fb
Moved module to ACE_Logistics
2015-11-24 21:33:38 +01:00
1a6730340c
Move module to ACE_Logistics category, removed single interact point
2015-11-24 21:30:08 +01:00
2c76bc3b10
Merge pull request #2605 from TheNiner/master
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Fixed Laser Update Position Bug
2015-11-24 13:43:53 -06:00
818466d296
Added ACE setting to hide interaction
2015-11-24 19:07:17 +01:00
51a463de24
Fix tap shoulder msg display
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Missing efunc on displayTextStructured
Calculate a shoulder side when using keybind
2015-11-24 11:25:56 -06:00