Commit Graph

2083 Commits

Author SHA1 Message Date
Glowbal
99b1986059 Added setting for allowing movement of dead bodies 2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb Calculate map illumination based on ambientBrightness 2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead Tweak ambientBrightness to take into acount the cloud coverage 2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b hpps for realistic names 2015-03-13 19:10:24 +01:00
commy2
25fc24a419 fix cfgPatches in laserpointer 2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e Added icon microDAGR 2015-03-13 18:43:21 +01:00
commy2
1e731ee425 fix vector cfg patches 2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92 Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea Refactor and tweak map illumination to:
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724 Cache the call to determineMapLight 2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453 Merge branch 'master' into captivesMedicalInegration 2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0 Initial port/reimplementation of ace_mapfx, providing:
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
Glowbal
4ce524ed3c First draft of carry and drop unit 2015-03-12 21:16:49 +01:00
PabstMirror
c1c3325368 Fix missing display error. 2015-03-12 13:02:04 -05:00
PabstMirror
da87425df3 Vector intergration (Hold Tab+R) 2015-03-12 12:57:44 -05:00
PabstMirror
58029101b8 readme 2015-03-12 12:41:04 -05:00
PabstMirror
f33da5928c Icon Size 2015-03-12 12:31:21 -05:00
PabstMirror
5197a5c453 Date display to info screen 2015-03-12 12:28:52 -05:00
PabstMirror
ec6d2c44bc Fix mappos not saving 2015-03-12 12:16:33 -05:00
PabstMirror
777e088484 Ambient light levels for background fading 2015-03-12 12:09:35 -05:00
PabstMirror
862a758e3b Merge branch 'master' into microDAGR 2015-03-12 11:39:12 -05:00
bux578
e86270d03b fix eps 2015-03-12 14:50:25 +01:00
bux578
f8c11cbb1b Update README.md 2015-03-12 10:29:22 +01:00
bux578
0e9ae66000 Update README.md 2015-03-12 10:27:25 +01:00
bux578
192934e3b1 add logo variants
red: #ba2619
2015-03-12 10:22:23 +01:00
KoffeinFlummi
82f73117f4 Merge branch 'master' into medical-basic 2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356 Fix wrong pain variable in patient information 2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76 Add basic information to dialog 2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc Add pain & painkiller reduction over time 2015-03-12 07:33:44 +01:00
PabstMirror
3febb1e770 WindDef - Convert to use FiredBIS 2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5 WindDef - Enable Eventhandler 2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583 Respawn - Module icon filenames 2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392 Parachute - Move unused p3d back to TOMERGE 2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de Parachute - Config Division/Formating 2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f Medical - add tourniquet p3d and other missing tex
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
PabstMirror
bed312dcee Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
Nicolás Badano
d02b5d2125 Ensure the class actions are compiled from config before adding them from the API 2015-03-11 16:26:58 -03:00
PabstMirror
5ab9ad87f9 QGVAR typo 2015-03-11 13:33:45 -05:00
PabstMirror
3a7c7f7cee Fix interactMenuClosed event 2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a Interact menu event consistant
"interactMenuOpened",  to match event from #191
2015-03-11 12:45:01 -05:00
KoffeinFlummi
fabecdd0d3 Merge branch 'master' into medical-basic 2015-03-11 18:20:16 +01:00
KoffeinFlummi
a641a5db8b Make use of fnc_setUnconscious 2015-03-11 18:08:29 +01:00
KoffeinFlummi
8d22b61a2d Assign structural damage to torso 2015-03-11 18:08:00 +01:00
Nicolás Badano
72543e343c Merge pull request #191 from KoffeinFlummi/interact-improvements
Interact improvements
2015-03-11 10:41:32 -03:00
bux578
b6423cc011 add icons psd 2015-03-11 10:38:22 +01:00
PabstMirror
95d59a1b3a Headers 2015-03-11 02:06:07 -05:00
Nicolás Badano
8c7a51eac7 Added addClassAction and removeClassAction functions 2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5 Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards. 2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover 2015-03-11 00:39:23 -03:00