PabstMirror
0d00894d9f
#1318 - isInMedicalVehicle - medicClass is number
2015-05-20 17:17:09 +02:00
Garth L-H de Wet
8edeb45d6d
Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive.
2015-05-20 17:17:09 +02:00
esteldunedain
23117db401
- Default viewDistance to video settings - Add 500m and 100m as optional view distances
2015-05-20 17:17:08 +02:00
Grzegorz
96322fe689
PL translation for new advanced ballistics option
2015-05-20 17:17:08 +02:00
esteldunedain
22b83826f0
Bandaid for #1281 , until we properly solve unreliable init handlers. 1- Menus for CAManBase are precomputed on preInit 2- Class action menus for all men are supposed to be equal to those of CAManBase Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway)
2015-05-20 17:15:25 +02:00
Glowbal
694a24c970
Only change the color if bleeding (adv)
2015-05-20 17:15:25 +02:00
Glowbal
0a2679846c
Changed: morphine works 15 minutes
2015-05-20 17:15:24 +02:00
Glowbal
e8d169248f
Made atropine less effective
2015-05-20 17:15:23 +02:00
Glowbal
82260e5090
Changed: Made Morphine suppress more pain
2015-05-20 17:15:23 +02:00
Glowbal
2b1468db24
Added pain suppression instead of removal
2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1
fixed missing parameters for non local unit
2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d
Added force unconscious parameter #1205
2015-05-20 17:15:21 +02:00
Glowbal
6439bf4e3a
Adjusted item mass #1226
2015-05-20 17:15:20 +02:00
Glowbal
808bb6d048
fixes #1195 units do not display injuries
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Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589
fixes #1155
2015-05-20 17:15:19 +02:00
jaynus
d57b93c1a4
woops. tabs. path.
2015-05-20 17:15:19 +02:00
jaynus
5b5ea907d2
Custom fonts for ACE.
2015-05-20 17:15:18 +02:00
Grzegorz
911c7693b2
Update medical guide
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Fix errors, some additions.
2015-05-20 13:18:35 +02:00
ulteq
3a3b2bc1dc
Merge pull request #1317 from BullHorn7/proofread
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Proofread docs: AB to Explosives
2015-05-20 10:23:18 +02:00
ulteq
10df66f218
Merge pull request #1312 from acemod/scopeIncrement
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Elevation and windage can now have different adjustment increments:
2015-05-20 10:20:22 +02:00
ulteq
0d3d4a9bdd
Merge pull request #1315 from acemod/abModuleOptionReordering
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AB module option reordering
2015-05-20 10:19:42 +02:00
ulteq
c81446400c
Grammar
2015-05-20 10:14:10 +02:00
BullHorn
4eeb5a0e6c
Docs: fix capital letters
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Remove capital letters of first words inside parentheses
fix difficulties.md grammar
2015-05-19 23:56:35 +03:00
BullHorn
37ad56bfa8
Docs: fix typos
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Fix a couple more typos
2015-05-19 23:29:33 +03:00
Glowbal
527f89fc32
Merge pull request #1303 from acemod/fixBasicMedPFHSpam
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fix for #1297
2015-05-19 22:23:37 +02:00
BullHorn
0b793ccf99
Docs: proofread continues
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Perform proofread on all \documentation\feature\ starting from AB till
Explosives.
All mentioned docs are uniform/standardized.
Improve grammar, typos, etc.
2015-05-19 23:15:26 +03:00
BullHorn
1a833101e2
Docs - continue proofreading
2015-05-19 21:54:51 +03:00
ulteq
28c8aba9bd
Added missing !
2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a
Reorder/Rewrite of some advanced ballistics module options:
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* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
BullHorn
2c8906ece8
Docs: proofreading 1st iteration continued
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Continue improving standardization, typos, grammar
Update modules.md Advanced Ballistics according to new module settings
2015-05-19 21:40:00 +03:00
ulteq
458daad5bb
Elevation and windage can now have different adjustment increments:
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* ACE_ScopeAdjust_VerticalIncrement
* ACE_ScopeAdjust_HorizontalIncrement
2015-05-19 20:13:31 +02:00
ulteq
ac04ee1a43
Merge pull request #1310 from acemod/scopeCompat
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"Scope Mod A3" compat pbo
2015-05-19 19:49:41 +02:00
ulteq
b518313ad6
Added compat pbo for IanSkys "Scope Mod A3"
2015-05-19 19:47:04 +02:00
ulteq
eaeb84f7c9
Added RH_shortdot config draft
2015-05-19 19:46:12 +02:00
jaynus
c4393862aa
Merge pull request #1293 from acemod/nametagFireteamColors
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Add assignedTeam color propagation to nametags from the leader
2015-05-19 09:19:48 -07:00
jaynus
6eec702263
Added isNull check wrapper to nametag color propagation.
2015-05-19 09:19:03 -07:00
ulteq
d3da8c76b2
Merge pull request #1306 from acemod/compatBWA3
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Compat BWA3
2015-05-19 16:03:56 +02:00
ulteq
cd976ac796
Tabs and brackets
2015-05-19 14:46:02 +02:00
ulteq
ce3e0bc361
Disabled parts of AB for some of the pseudo SD rounds
2015-05-19 13:57:44 +02:00
ulteq
4d6cff979c
'Fixed' broken SD ammo classes, they still don't make sense
2015-05-19 13:48:49 +02:00
ulteq
b13f8ff0e7
ZO4x30 -> discreteDistance = 200
2015-05-19 13:30:04 +02:00
ulteq
093da9b66f
Fixed incorrect class inheritance
2015-05-19 12:37:14 +02:00
ulteq
d99c66d5ce
Added compat pbo for BWA3 mod
2015-05-19 12:23:10 +02:00
PabstMirror
4d877196e4
Missing Parenthesissies
2015-05-19 00:36:54 -05:00
Glowbal
572b46a473
fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
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Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
PabstMirror
d6946f6e8f
Fix min/max defines in extensions
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Error C2589 '(': illegal token on right side of '::' from std::min
because windows.h defines
2015-05-18 22:15:16 -05:00
PabstMirror
c4e5e9a7ac
#1298 - Reset handcuffs on respawn
2015-05-18 22:02:50 -05:00
ViperMaul
0a743d847c
Set version number to 3.0.1
2015-05-18 15:42:53 -07:00
jaynus
bc9850dc08
Added class.
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(cherry picked from commit 021d277b12
)
2015-05-18 14:11:15 -07:00
Glowbal
5b65d4117d
fixed wrong macro for addEventhandler
2015-05-18 23:02:46 +02:00