Commit Graph

4921 Commits

Author SHA1 Message Date
PabstMirror
0d00894d9f #1318 - isInMedicalVehicle - medicClass is number 2015-05-20 17:17:09 +02:00
Garth L-H de Wet
8edeb45d6d Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive. 2015-05-20 17:17:09 +02:00
esteldunedain
23117db401 - Default viewDistance to video settings - Add 500m and 100m as optional view distances 2015-05-20 17:17:08 +02:00
Grzegorz
96322fe689 PL translation for new advanced ballistics option 2015-05-20 17:17:08 +02:00
esteldunedain
22b83826f0 Bandaid for #1281, until we properly solve unreliable init handlers. 1- Menus for CAManBase are precomputed on preInit 2- Class action menus for all men are supposed to be equal to those of CAManBase Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway) 2015-05-20 17:15:25 +02:00
Glowbal
694a24c970 Only change the color if bleeding (adv) 2015-05-20 17:15:25 +02:00
Glowbal
0a2679846c Changed: morphine works 15 minutes 2015-05-20 17:15:24 +02:00
Glowbal
e8d169248f Made atropine less effective 2015-05-20 17:15:23 +02:00
Glowbal
82260e5090 Changed: Made Morphine suppress more pain 2015-05-20 17:15:23 +02:00
Glowbal
2b1468db24 Added pain suppression instead of removal 2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1 fixed missing parameters for non local unit 2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d Added force unconscious parameter #1205 2015-05-20 17:15:21 +02:00
Glowbal
6439bf4e3a Adjusted item mass #1226 2015-05-20 17:15:20 +02:00
Glowbal
808bb6d048 fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589 fixes #1155 2015-05-20 17:15:19 +02:00
jaynus
d57b93c1a4 woops. tabs. path. 2015-05-20 17:15:19 +02:00
jaynus
5b5ea907d2 Custom fonts for ACE. 2015-05-20 17:15:18 +02:00
Grzegorz
911c7693b2 Update medical guide
Fix errors, some additions.
2015-05-20 13:18:35 +02:00
ulteq
3a3b2bc1dc Merge pull request #1317 from BullHorn7/proofread
Proofread docs: AB to Explosives
2015-05-20 10:23:18 +02:00
ulteq
10df66f218 Merge pull request #1312 from acemod/scopeIncrement
Elevation and windage can now have different adjustment increments:
2015-05-20 10:20:22 +02:00
ulteq
0d3d4a9bdd Merge pull request #1315 from acemod/abModuleOptionReordering
AB module option reordering
2015-05-20 10:19:42 +02:00
ulteq
c81446400c Grammar 2015-05-20 10:14:10 +02:00
BullHorn
4eeb5a0e6c Docs: fix capital letters
Remove capital letters of first words inside parentheses
fix difficulties.md grammar
2015-05-19 23:56:35 +03:00
BullHorn
37ad56bfa8 Docs: fix typos
Fix a couple more typos
2015-05-19 23:29:33 +03:00
Glowbal
527f89fc32 Merge pull request #1303 from acemod/fixBasicMedPFHSpam
fix for #1297
2015-05-19 22:23:37 +02:00
BullHorn
0b793ccf99 Docs: proofread continues
Perform proofread on all \documentation\feature\ starting from AB till
Explosives.
All mentioned docs are uniform/standardized.
Improve grammar, typos, etc.
2015-05-19 23:15:26 +03:00
BullHorn
1a833101e2 Docs - continue proofreading 2015-05-19 21:54:51 +03:00
ulteq
28c8aba9bd Added missing ! 2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a Reorder/Rewrite of some advanced ballistics module options:
* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
BullHorn
2c8906ece8 Docs: proofreading 1st iteration continued
Continue improving standardization, typos, grammar
Update modules.md Advanced Ballistics according to new module settings
2015-05-19 21:40:00 +03:00
ulteq
458daad5bb Elevation and windage can now have different adjustment increments:
* ACE_ScopeAdjust_VerticalIncrement
* ACE_ScopeAdjust_HorizontalIncrement
2015-05-19 20:13:31 +02:00
ulteq
ac04ee1a43 Merge pull request #1310 from acemod/scopeCompat
"Scope Mod A3" compat pbo
2015-05-19 19:49:41 +02:00
ulteq
b518313ad6 Added compat pbo for IanSkys "Scope Mod A3" 2015-05-19 19:47:04 +02:00
ulteq
eaeb84f7c9 Added RH_shortdot config draft 2015-05-19 19:46:12 +02:00
jaynus
c4393862aa Merge pull request #1293 from acemod/nametagFireteamColors
Add assignedTeam color propagation to nametags from the leader
2015-05-19 09:19:48 -07:00
jaynus
6eec702263 Added isNull check wrapper to nametag color propagation. 2015-05-19 09:19:03 -07:00
ulteq
d3da8c76b2 Merge pull request #1306 from acemod/compatBWA3
Compat BWA3
2015-05-19 16:03:56 +02:00
ulteq
cd976ac796 Tabs and brackets 2015-05-19 14:46:02 +02:00
ulteq
ce3e0bc361 Disabled parts of AB for some of the pseudo SD rounds 2015-05-19 13:57:44 +02:00
ulteq
4d6cff979c 'Fixed' broken SD ammo classes, they still don't make sense 2015-05-19 13:48:49 +02:00
ulteq
b13f8ff0e7 ZO4x30 -> discreteDistance = 200 2015-05-19 13:30:04 +02:00
ulteq
093da9b66f Fixed incorrect class inheritance 2015-05-19 12:37:14 +02:00
ulteq
d99c66d5ce Added compat pbo for BWA3 mod 2015-05-19 12:23:10 +02:00
PabstMirror
4d877196e4 Missing Parenthesissies 2015-05-19 00:36:54 -05:00
Glowbal
572b46a473 fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
PabstMirror
d6946f6e8f Fix min/max defines in extensions
Error C2589 '(': illegal token on right side of '::' from std::min
because windows.h defines
2015-05-18 22:15:16 -05:00
PabstMirror
c4e5e9a7ac #1298 - Reset handcuffs on respawn 2015-05-18 22:02:50 -05:00
ViperMaul
0a743d847c Set version number to 3.0.1 2015-05-18 15:42:53 -07:00
jaynus
bc9850dc08 Added class.
(cherry picked from commit 021d277b12)
2015-05-18 14:11:15 -07:00
Glowbal
5b65d4117d fixed wrong macro for addEventhandler 2015-05-18 23:02:46 +02:00