EpMAK
ea04f4ab3e
Revert "Russian Translation"
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This reverts commit 17a552bb80
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2015-04-11 21:33:07 +03:00
Kllrt
38adfbcb70
Added missing CZ strings and made little revision
2015-04-11 16:33:00 +02:00
ulteq
2c4c6763c3
Removed deprecated CSE code (EnableForAI module option)
2015-04-10 19:02:32 +02:00
EpMAK
17a552bb80
Russian Translation
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Russian translation of stringtables: new lines + old lines fixed a bit,
realistic names for armory are not yet filled.
2015-04-10 19:55:57 +03:00
EpMAK
68d08b8c7b
Revert "Translation"
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This reverts commit fab5605ad5
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2015-04-10 19:46:18 +03:00
EpMAK
fab5605ad5
Translation
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Russian translation of the texts
2015-04-10 17:51:48 +03:00
ulteq
ad8e6450eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-10 15:44:33 +02:00
Asgar
16b2311376
Added German translation for a couple of things,
2015-04-10 14:21:55 +02:00
Legolasindar
c7d3618d79
Update stringtable.xml
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fix spanish term
2015-04-10 13:43:39 +02:00
ulteq
ab238cf404
Removed isDedicated checks
2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
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*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
commy2
5ea35a01bb
sorting out required addons for modularity
2015-04-09 13:23:29 +02:00
ulteq
e3626eca00
The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present.
2015-04-08 12:42:56 +02:00
ulteq
96ba28afa3
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-07 20:34:21 +02:00
esteldunedain
765ae4ee64
Merge branch 'master' into tabCleanup
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Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
bux578
9ce2e38814
removed <orignal> language entry
2015-04-07 09:27:26 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00
Glowbal
8226edc6cb
Fixed module function call
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Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
bux578
ba42ec831b
second batch of icons
2015-03-23 20:02:35 +01:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
PabstMirror
fb3a610649
Fix bad STR_ACE_Common_ACETeam
2015-02-14 00:39:09 -06:00
Nicolás Badano
d65a740b7a
WindDeflection using ace_settings
2015-02-03 17:47:25 -03:00
Nicolás Badano
74d0ae95ff
Change ACE_Settings from modules
2015-02-03 02:53:02 -03:00
Thomas Kooi
27798fbe8f
Minor optimizations
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Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
Thomas Kooi
794379c774
Fixed incorrect classname CfgAddons
2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39
Replaced isPlayer by EFUNC(common,isPlayer)
2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a
Removed bullet database concept
2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407
Added ACE_weather dependency
2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280
Replaced wind by ACE_wind
2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d
Added readme file
2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58
Finalized port of basic ballistics
2015-01-28 17:36:47 +01:00