* Allow run when carrying light-weight objects
* Use global var instead of macro
* add weight check, improve getWeight & conditions
* changes from review
* changes from review - postInit
* add param to ignore PhysX mass
* add settings
* BI issue tracker in comment
* change defaults, remove overweight setting
* remove public variable
* setting name changes
* updating case in statusEffect_addType
* move to XEH
* derp
* Add some extra checks for closed events
* Update XEH_postInit.sqf
* conditions
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix Magazine Repack underwater - fix#5513
Also prevent common goKneeling function underwater
* Fix loading patients underwater - fix#5515
* Fix load object underwater
* Fix take nozzle on jerry can underwater
* Fix refuel underwater conditions further
* Use isTouchingGround, Make refuel semi-compatible
reports false if head is out of the water, we want true even if we are not diving
* Less interact exceptions duplication
* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround
* Fix condition
* Support dragging underwater
No carrying due to animation timing issues and other misc things
* Allow Medical Legs SelfActions underwater
* Fix fixPosition function underwater (use getPosATL instead of getPos)
* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well