commy2
f3f20439c8
config stuff, functions to make objects dragable
2015-03-14 13:51:23 +01:00
commy2
58212f5ce0
add PBO to drag objects
2015-03-14 12:05:43 +01:00
commy2
1b3dcfc07b
A3 check if gunlight is turned on
2015-03-14 11:26:52 +01:00
commy2
97776c168b
use chemlights common parent class to reduce nearObjects calls
2015-03-14 10:48:53 +01:00
Glowbal
2bee533a8c
Added AGM stringtables for drag, carry, load & unload
2015-03-14 09:51:08 +01:00
Glowbal
dcf3a73518
Added copyDeadBody function
2015-03-14 09:48:16 +01:00
Glowbal
99b1986059
Added setting for allowing movement of dead bodies
2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb
Calculate map illumination based on ambientBrightness
2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead
Tweak ambientBrightness to take into acount the cloud coverage
2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd
Ported from ACE2:
...
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b
hpps for realistic names
2015-03-13 19:10:24 +01:00
commy2
25fc24a419
fix cfgPatches in laserpointer
2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e
Added icon microDAGR
2015-03-13 18:43:21 +01:00
commy2
1e731ee425
fix vector cfg patches
2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92
Use ace_isUnconscious in anim changed EH
2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea
Refactor and tweak map illumination to:
...
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724
Cache the call to determineMapLight
2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453
Merge branch 'master' into captivesMedicalInegration
2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0
Initial port/reimplementation of ace_mapfx, providing:
...
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
Glowbal
4ce524ed3c
First draft of carry and drop unit
2015-03-12 21:16:49 +01:00
PabstMirror
c1c3325368
Fix missing display error.
2015-03-12 13:02:04 -05:00
PabstMirror
da87425df3
Vector intergration (Hold Tab+R)
2015-03-12 12:57:44 -05:00
PabstMirror
58029101b8
readme
2015-03-12 12:41:04 -05:00
PabstMirror
f33da5928c
Icon Size
2015-03-12 12:31:21 -05:00
PabstMirror
5197a5c453
Date display to info screen
2015-03-12 12:28:52 -05:00
PabstMirror
ec6d2c44bc
Fix mappos not saving
2015-03-12 12:16:33 -05:00
PabstMirror
777e088484
Ambient light levels for background fading
2015-03-12 12:09:35 -05:00
PabstMirror
862a758e3b
Merge branch 'master' into microDAGR
2015-03-12 11:39:12 -05:00
bux578
e86270d03b
fix eps
2015-03-12 14:50:25 +01:00
bux578
f8c11cbb1b
Update README.md
2015-03-12 10:29:22 +01:00
bux578
0e9ae66000
Update README.md
2015-03-12 10:27:25 +01:00
bux578
192934e3b1
add logo variants
...
red: #ba2619
2015-03-12 10:22:23 +01:00
KoffeinFlummi
82f73117f4
Merge branch 'master' into medical-basic
2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356
Fix wrong pain variable in patient information
2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76
Add basic information to dialog
2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc
Add pain & painkiller reduction over time
2015-03-12 07:33:44 +01:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583
Respawn - Module icon filenames
2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392
Parachute - Move unused p3d back to TOMERGE
2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de
Parachute - Config Division/Formating
2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f
Medical - add tourniquet p3d and other missing tex
...
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
commy2
26ece1af93
ignore selectionless hitpoints, dependand hitpoints and glass when averaging the total damage after repairing a hitpoint
2015-03-12 00:59:04 +01:00
commy2
165c0c7735
don't add actions to dependant hitpoints with valid selections
2015-03-12 00:12:54 +01:00
commy2
45e79dcbbf
normalize dependant hitpoints after repairing
2015-03-11 23:53:08 +01:00
PabstMirror
bed312dcee
Use MACRO_ADDITEM from main instead of redefining
2015-03-11 17:36:40 -05:00
commy2
10f56cc4c3
function to normalize dependant hitpoints
2015-03-11 23:30:24 +01:00
commy2
b16267539c
filter hitpoints without selections, misc
2015-03-11 21:52:34 +01:00
commy2
1c90e2bb33
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into repair
2015-03-11 20:29:03 +01:00
Nicolás Badano
d02b5d2125
Ensure the class actions are compiled from config before adding them from the API
2015-03-11 16:26:58 -03:00