Commit Graph

9716 Commits

Author SHA1 Message Date
PabstMirror
72aa0fffea Merge pull request #3713 from acemod/gesturesFixBIS
Fix BIS gesture keybinds
2016-04-21 19:48:26 -05:00
PabstMirror
d7e3f51ec2 Merge pull request #3705 from acemod/gforceSetting
Gforces - Add ace_setting to only run in aircraft
2016-04-21 19:47:29 -05:00
PabstMirror
8fba7a8286 Merge pull request #3714 from acemod/exploScope
Make explosives helpers hidden in eden.
2016-04-21 16:35:18 -05:00
PabstMirror
9bd66bc40f Cleanup scopeCurator 2016-04-21 15:07:13 -05:00
PabstMirror
c432ce714e Make explosives helpers hidden in eden. 2016-04-21 13:56:32 -05:00
PabstMirror
097bba9b68 Spaces 2016-04-21 13:21:55 -05:00
PabstMirror
4214e31678 Fix BIS gesture keybinds
- From #3635 - FUNC(playSignal) needs "BIgesture" prefix
- Interaction conditions are checked on parent, don't need on every
child
2016-04-21 13:15:35 -05:00
Glowbal
392012bb4b Merge pull request #3702 from acemod/dayVector
Add day (non night vision) version of the vector 21
2016-04-20 18:01:59 +02:00
PabstMirror
c2126c3bd4 Simplify binocular check 2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
PabstMirror
3adbb59f04 Geforce - Change default to aircraft only 2016-04-19 23:04:51 -05:00
PabstMirror
236ad912af Gforces - Add ace_setting to only run in aircraft 2016-04-19 12:59:41 -05:00
Glowbal
db5d1d42b7 Merge pull request #3703 from acemod/fix-redundant-privates
Fixed redundant privates in setCardiacArrest
2016-04-18 15:39:35 +02:00
BaerMitUmlaut
65ccf66d00 Fixed redundant privates in setCardiacArrest 2016-04-18 15:23:04 +02:00
PabstMirror
23632281cf Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
jonpas
0762e13816 Merge pull request #3655 from acemod/improveCargoXEH
Improve cargo initialization XEH
2016-04-17 11:29:09 +00:00
jonpas
10cadb535f Merge pull request #3631 from acemod/customTaggingTextureSupport
Add support for custom textures in tagging
2016-04-17 11:28:14 +00:00
PabstMirror
7bd2378c41 Concertina Wire - Don't recoil broken wire, fix killer
Close #3695
- Don't recoil broken wire
- Use midpoint to search for nearby cars, and ensure the veh was moving.
2016-04-16 12:54:33 -05:00
Glowbal
f8fb75247d Merge pull request #3693 from acemod/fixShipViewDistance
Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
PabstMirror
32cd23076f Merge pull request #3690 from acemod/engineRepairMsg
Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
PabstMirror
de6848d516 Merge pull request #3694 from acemod/excludeFriesRepairAction
Exclude FRIES from repair interactions
2016-04-14 20:17:15 -05:00
jonpas
d90fc3dd06 Fix variable name and header examples 2016-04-14 18:58:01 +02:00
PabstMirror
d523ef1fcd Try to use cursorObject first 2016-04-14 10:57:36 -05:00
jonpas
839d067797 Exclude base FRIES class 2016-04-14 17:38:11 +02:00
jonpas
300d069e78 Exclude FRIES from repair interactions 2016-04-14 13:59:31 +02:00
jonpas
04831267f2 Use lazy evaluation 2016-04-14 13:55:15 +02:00
jonpas
dec266a546 Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
Glowbal
5165db73e8 Merge pull request #3688 from acemod/fixLoadingIntoFries
LoadPerson - Only try vehicles that have room
2016-04-14 08:25:03 +02:00
PabstMirror
3360047204 Better handle unloading on slopes
Close #3667
2016-04-13 13:05:32 -05:00
PabstMirror
f16a65f381 Fix default 2016-04-12 20:05:56 -05:00
PabstMirror
4f6b11c2a6 Clarify repair while engine is running
#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
d7b0bde1ca Fix Wildcat attach point 2016-04-12 12:28:48 -05:00
PabstMirror
5d70db3d9b LoadPerson - Only try vehicles that have room
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
Nicolás Badano
fa2b6dac2d Merge pull request #3680 from acemod/wipeAnim
Googles - Only play wipe anim for primary weapon
2016-04-12 10:59:13 -03:00
PabstMirror
3744b980f4 Javelin - Verify player has LOS to cursorTarget
Fix #3668
2016-04-12 02:14:06 -05:00
PabstMirror
2869a53e6d Googles - Only play wipe anim for primary weapon
Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
Nicolás Badano
d57d6af898 Merge pull request #3678 from Jsmuk/weapon-jam-event
Raise a local event when a weapon is jammed
2016-04-11 19:25:32 -03:00
James McCartney
153cd28f94 Change event name to weaponJammed 2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84 Raise a local event when a weapon is jammed 2016-04-11 22:29:33 +01:00
jonpas
8072c9db41 Merge pull request #3652 from acemod/setupAlwaysUseJunctions
Always use junctions for dev environment setup
2016-04-10 21:57:16 +00:00
Thomas Kooi
f6567841a2 Merge pull request #3665 from acemod/add-config-style-validation
Add config style validation
2016-04-07 20:01:11 +02:00
Glowbal
f409ce8248 Add config style validation 2016-04-07 19:55:10 +02:00
commy2
a8c0840cd1 Merge pull request #3658 from acemod/fixPlayerChangedEvent
Wait until postInit to install playerChanged event
2016-04-04 07:56:13 +02:00
PabstMirror
f8b46e859c Wait until postInit to install playerChanged event 2016-04-03 23:36:38 -05:00
jonpas
d931eb4e15 Improve XEH adding in cargo 2016-04-03 14:17:16 +02:00
jonpas
357045a0ed Merge pull request #3518 from ColdEvul/CargoAndInteractionCase
Carry, drag and load metal and plastic cases
2016-04-03 11:43:11 +00:00
jonpas
3abb3d321c Merge branch 'master' into customTaggingTextureSupport 2016-04-03 13:41:26 +02:00
jonpas
f4074e981a Merge pull request #3529 from acemod/tagEvents
Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
jonpas
2a7e0b2a48 Remove redundant directory symlink directive 2016-04-03 13:23:20 +02:00
jonpas
a9fd7c4d6f Always use junctions for dev environment setup 2016-04-03 02:27:23 +02:00