Glowbal
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7f6a647b4d
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Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
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2015-02-22 12:26:19 +01:00 |
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Glowbal
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56dad70a9e
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Removed redundant level checks
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2015-02-22 12:26:08 +01:00 |
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Kieran
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c8bf9d2ce1
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Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
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2015-02-22 21:25:28 +10:00 |
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Kieran
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7ea31f8b05
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Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
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2015-02-22 21:21:27 +10:00 |
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Glowbal
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14411a5ef0
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Fixed weird fix for getNumber for Array bug in setSettingFromConfig.
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2015-02-22 11:36:21 +01:00 |
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Glowbal
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1ed50bfe3e
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Fixed font size
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2015-02-22 11:35:52 +01:00 |
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Glowbal
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47e27d7be3
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Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui
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2015-02-22 11:19:46 +01:00 |
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Glowbal
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8393645df9
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Changed position to be inline with the weapon selector UI element by default
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2015-02-22 11:19:32 +01:00 |
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Glowbal
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a574487166
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Added localization support for displayText
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2015-02-22 11:19:10 +01:00 |
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Glowbal
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9f3a0fe8d4
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Removed displayInfo and displayMessage functions.
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2015-02-22 11:18:37 +01:00 |
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Glowbal
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9dc33c659d
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Now takes selections into account
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2015-02-22 10:56:46 +01:00 |
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Glowbal
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bdaec01112
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Added medication overdose and wearoff.
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2015-02-22 10:27:57 +01:00 |
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Glowbal
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fa2d0c6b06
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Specified bleeding rate more accurately for subclasses
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2015-02-22 09:40:36 +01:00 |
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Glowbal
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8e539bfb56
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Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
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2015-02-22 09:27:01 +01:00 |
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PabstMirror
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8945f99be1
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Fix CurrentChannel
GVAR -> FUNC
onEachFrame exits when channel control is closed
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2015-02-21 21:19:54 -06:00 |
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PabstMirror
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11be8f6f8f
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Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
Night vision cleanup
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2015-02-21 20:21:04 -06:00 |
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Glowbal
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e091ba1fd1
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Added hasMedicalEnabled
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2015-02-22 00:49:38 +01:00 |
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Glowbal
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e21046459e
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Fixed location checking in treatment call
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2015-02-22 00:47:14 +01:00 |
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Glowbal
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ab045e49c8
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Fixed incorrect function calls for location
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2015-02-22 00:45:58 +01:00 |
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Glowbal
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1781629c13
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Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions.
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2015-02-22 00:44:11 +01:00 |
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Glowbal
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b9213e8abc
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Added use and has item functions for medical
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2015-02-22 00:34:16 +01:00 |
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Glowbal
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c2b8e9031f
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Increased the type and causes of injuries for advanced medical.
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2015-02-22 00:25:07 +01:00 |
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Glowbal
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73c91af533
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Added separate config parsing for basic and advanced
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2015-02-22 00:24:50 +01:00 |
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Glowbal
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3f12af8b21
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Added onTreatmentCompleted event calls
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2015-02-21 23:17:20 +01:00 |
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Glowbal
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e5941e55fc
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Added reactionToDamage and onTreatmentCompleted event
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2015-02-21 23:14:21 +01:00 |
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Glowbal
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925aa094c7
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Added place in bodybag function
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2015-02-21 21:53:07 +01:00 |
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Glowbal
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46f28763b6
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Added triage card and activity log
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2015-02-21 21:47:10 +01:00 |
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Glowbal
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0d24ad5c0a
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Removed outdated injury defines file
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2015-02-21 21:33:07 +01:00 |
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Glowbal
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95ff4b151c
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Added addHeartRateAdjustment function
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2015-02-21 21:32:25 +01:00 |
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Glowbal
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72e2690b81
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Fixed incorrect animation function call
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2015-02-21 21:28:59 +01:00 |
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Glowbal
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909a87fdd3
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Added tourniquet treatment functions
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2015-02-21 21:26:39 +01:00 |
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Glowbal
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308e165cb6
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Fixed headers
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2015-02-21 21:25:37 +01:00 |
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Nicolás Badano
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6b7f649244
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interact_menu: add headers
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2015-02-21 17:11:03 -03:00 |
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Glowbal
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ead5f2ee79
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Added new injury and treatment systems for advanced medical
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2015-02-21 21:10:57 +01:00 |
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Glowbal
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b3e7431e67
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Added new treatment framework
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2015-02-21 21:09:57 +01:00 |
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Garth L-H de Wet
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2ad0aab2bb
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Merge branch 'master' into explosiveInteraction
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2015-02-21 13:17:08 +02:00 |
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KoffeinFlummi
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3482633fb1
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Basic treatment structure
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2015-02-20 22:04:01 +01:00 |
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Nicolás Badano
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96abddc31b
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Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion!
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2015-02-20 02:45:17 -03:00 |
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Nicolás Badano
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2c05db3ffb
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Create an interaction point for the current weapon
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2015-02-20 02:04:00 -03:00 |
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PabstMirror
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9935ac57bd
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Base Cleanup
Headers
Formating
Small optimizations
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2015-02-19 19:32:41 -06:00 |
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Garth L-H de Wet
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9d1b1e1b12
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Explosives are now placed first and then the trigger is set afterwards.
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2015-02-20 03:28:16 +02:00 |
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Nicolás Badano
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908f23a78f
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Removed filtering actions
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2015-02-19 20:10:07 -03:00 |
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PabstMirror
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3511a74ef9
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Don't show sound if not enabled
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2015-02-19 16:59:21 -06:00 |
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Garth L-H de Wet
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477d8c9dec
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Merge remote-tracking branch 'origin/selfInteractionMenu' into explosiveInteraction
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2015-02-20 00:46:56 +02:00 |
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Nicolás Badano
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dd92c5e845
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Tap on either shoulder. "Tap" animation
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2015-02-19 19:45:46 -03:00 |
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Garth L-H de Wet
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88af894f55
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Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before.
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2015-02-20 00:45:31 +02:00 |
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Garth L-H de Wet
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910a6a16ab
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Split out the EPEContactStart code into its own function since it was quite long.
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2015-02-20 00:44:54 +02:00 |
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PabstMirror
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3ade628d87
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Handle 3 Soundwave options
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2015-02-19 16:42:28 -06:00 |
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Nicolás Badano
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bc3a226c64
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Text under the icon
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2015-02-19 18:56:43 -03:00 |
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Nicolás Badano
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41145e5731
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reduce size of the menu
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2015-02-19 18:03:25 -03:00 |
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