esteldunedain
faa7513a79
Merge branch 'streamlinedBasicDiagnosis' of github.com:KoffeinFlummi/ACE3 into simpleDiagnosis
2015-04-17 20:09:04 -03:00
esteldunedain
15720dce31
Yellow and Red medical crosses
2015-04-17 20:08:30 -03:00
esteldunedain
cba00e7b5d
Merge remote-tracking branch 'origin/master' into simpleDiagnosis
2015-04-17 20:03:04 -03:00
esteldunedain
c423e9d743
Merge remote-tracking branch 'origin/medicalFixes' into simpleDiagnosis
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Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/ACE_Medical_SelfActions.hpp
2015-04-17 20:02:51 -03:00
esteldunedain
a5c3e86cd3
Fixes
2015-04-17 20:00:43 -03:00
esteldunedain
cce9e1f04c
Simple diagnose
2015-04-17 19:38:03 -03:00
esteldunedain
1d208b4efc
Modify Function for medical actions
2015-04-17 19:36:03 -03:00
ulteq
b32a2b7495
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-18 00:12:04 +02:00
ulteq
314b0d23d6
ATragMX Feature Expansion:
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*Added Gun and Ammo Data Screen
*Added Atomospheric and Environmental Data Screen
*Added Target Data Screen
*Added support for coriolis- and spin drift
*Added a second option (AT) to enter atmospheric data
*Target data is now saved/restored in/from the profileNamespace
*Atmosphere data is now saved/restored in/from the profileNamespace
*Selected gun profile is now saved/restored in/from the profileNamespace
*Fixed several bugs in the dual-/imperial unit systems
*Minor bug fixes in the target range assist screen
*Minor bug fix in the target speed assist screen
2015-04-18 00:11:53 +02:00
Glowbal
d1a09ae7fc
fixed vehicle crashes for adv
2015-04-17 23:15:41 +02:00
Glowbal
bc4d102d08
changed variable initialization - everything is now done local
2015-04-17 22:43:31 +02:00
Glowbal
cbc3584f9d
removed duplicate condition attribute
2015-04-17 22:24:42 +02:00
Glowbal
9670267d20
Fixed wrong classnames for IV treatments
2015-04-17 22:21:54 +02:00
Glowbal
f5effca216
fixed handleDamage basic
2015-04-17 22:21:15 +02:00
Glowbal
6d18e484c1
Cache condition for target instead of caller
2015-04-17 22:02:43 +02:00
Glowbal
0e858be1b1
Changed conditions for body parts are now always true.
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This way the medical information is always available, and should help a bit with performance as well.
2015-04-17 22:00:07 +02:00
Grzegorz Sikora
7489e514ce
PL translation
2015-04-17 21:48:04 +02:00
Glowbal
fa7bb5f9c6
Added unconscious state check
2015-04-17 21:28:47 +02:00
Glowbal
008c36ac76
fixes #699
2015-04-17 21:27:57 +02:00
Glowbal
eb731b1169
fixes #653
2015-04-17 21:07:09 +02:00
Glowbal
31bc09a9a3
fixed AI standing up before being killed
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Doesn't matter if we enable AI again on dead units
2015-04-17 21:06:30 +02:00
Glowbal
9b4435827e
Added setting for unconscious animations on treatment
2015-04-17 20:51:57 +02:00
Glowbal
80139521bc
fixes #691
2015-04-17 20:49:24 +02:00
Glowbal
b333e6e662
Keep units longer unconscious, instead of quickly fading in/out
2015-04-17 20:40:24 +02:00
Glowbal
847ee7e229
Moved unconscious event, so it won't conflict in case the unit is still being carried
2015-04-17 20:38:02 +02:00
Glowbal
0234eedd54
Changed, only drop unit is player goes unconscious, otherwise keep carrying/dragging unit
2015-04-17 20:33:13 +02:00
commy2
0e90199e23
remove debug message
2015-04-17 20:29:01 +02:00
Glowbal
8b7e46c45f
fixes #656
2015-04-17 20:26:28 +02:00
Glowbal
c86be12668
fixes #599
2015-04-17 20:24:05 +02:00
Glowbal
111a350a84
Merge branch 'master' into advMedicalEventSync
2015-04-17 20:11:53 +02:00
PabstMirror
6e077de829
Medical - Use default value instead of 0 for getVar
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#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00
PabstMirror
bb2383cffd
#700 - ProgressBar Visual Improvement
2015-04-17 09:51:47 -05:00
jaynus
e83ab4049f
Fixed: Tabs everywhere.
2015-04-17 07:30:55 -07:00
KoffeinFlummi
1d93589ebc
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-17 15:45:22 +02:00
KoffeinFlummi
20e4858a0d
Merge https://github.com/ramius86/ACE3 into italian-merge
2015-04-17 15:44:50 +02:00
commy2
f8f2748d28
Merge pull request #646 from acemod/wireCuttersSoundEffect
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Wire cutters sound effect
2015-04-17 15:40:42 +02:00
commy2
7e275a43f4
Merge pull request #693 from acemod/parafix
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hide height / velocity while parachuting, freefallig in expert mode, fix #692
2015-04-17 15:40:34 +02:00
commy2
77b057e188
Merge pull request #698 from acemod/dispofix
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disposable cleanup, fix #696
2015-04-17 15:40:28 +02:00
EpMAK
c2214efeb1
Russian stringtables finished
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Filled all the missing lines, little errors fixed.
2015-04-17 14:54:28 +03:00
commy2
26944ea84e
make altimeter actually usable with parachutes
2015-04-17 13:01:38 +02:00
commy2
73fd9ac62e
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into parafix
2015-04-17 12:55:07 +02:00
commy2
558a4fb363
Merge pull request #461 from Tenga/altimeter-fix
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Altimeter fix, division by zero when no time has passed (game paused, etc.)
2015-04-17 12:49:06 +02:00
commy2
45d639b395
disposable cleanup, fix #696
2015-04-17 12:28:06 +02:00
ulteq
e04a0c438a
Fixed deprecated delete_gun function
2015-04-17 11:05:24 +02:00
commy2
20565e8b02
hide height / velocity while parachuting, freefallig in expert mode, fix 692
2015-04-17 11:02:01 +02:00
ruPaladin
e38a6fc62b
one more russian fix
2015-04-17 12:01:01 +03:00
esteldunedain
54daa02aa4
Weather: headers + privates
2015-04-17 01:44:38 -03:00
PabstMirror
7d5a70246b
Remove unnecessary cfgSounds
2015-04-16 22:10:33 -05:00
esteldunedain
9de834e156
Prototype of simplified diagnosis for basic medical. The left gui is completely scraped. Instead, the medical interaction points are color coded to reflect theier damage (bleeding rate).
2015-04-17 00:04:27 -03:00
esteldunedain
bdd3422150
Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
2015-04-16 23:53:54 -03:00