Commit Graph

724 Commits

Author SHA1 Message Date
Jo David
4eca92c317
Documentation - Update jquery, remove polyfills, don't use foundation js (#9519)
* update jquery, remove polyfills, don't use foundation js

* fix BOM ?

* Update workflow to only check `addons`

---------
2023-10-20 12:22:26 -05:00
Mike-MF
262b7fe5c6
Night Vision - Add prefix to colorPreset (#9520)
* Add ACE Prefix to colorPreset, update docs.

* remove pointless bwc
2023-10-18 15:03:21 -04:00
jonpas
1036a58aee Prep 3.16.0 Build 72 2023-10-17 20:41:59 +02:00
jonpas
6080004f56 Merge branch 'master' into release-3.16.0 2023-10-17 20:40:46 +02:00
Tim Beswick
bd377c49fc
Repair - Allow setting spare wheels/tracks count in config (#9481)
* Allow setting spare wheels/tracks count in config

* Update repair framework docs
2023-10-12 12:45:56 -04:00
PabstMirror
b818f9f6e4 Prep 3.16.0 Build 71 2023-10-11 16:01:11 -05:00
PabstMirror
0b22c981e9 Merge branch 'master' into release-3.16.0 2023-10-11 16:00:33 -05:00
PabstMirror
3c9d7733e8
Medical Treatment - Fix grave digging (#9455) 2023-10-02 11:05:56 -04:00
BrettMayson
66deb59037
Medical Treatment - Add event and setting for grave creation (#9441)
graves: event and setting for markers

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:31:38 -04:00
PabstMirror
03332f0019 Prep 3.16.0 Build 70 2023-09-26 16:09:34 -05:00
BrettMayson
d2f5c2de02
Spearhead 1944 Compatibility (#9292)
* compat(spe): initial

* --changed csw/turrets

* disable spe disassemble

* csw: all mortars done

* more cleanup

* add missing hearing protection

* final cleanup

* goofed and removed too much

* ok all done

* formatting

* remove adt

* -+ updated frameworks

- Ballistics Framework Finished (Infantry Weapons)
- Wirecutter & Trench Framework Finished (Vests/Backpacks)
- Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord)
- Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble)

* formatting

* Require HEMTT v1.7.2

* cleanup tabs / formating

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: ZluskeN <pontux@gmail.com>

* split to subcomponents, fix ubcs

* swap has_include for skipWhenMissingDependencies

* fix explosives

* add pdumies for ww2

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* cleanup sten duplicate configs

* move hearing to macro

* fix macro repaclement

* Use `SUBADDON`

* Move `addonRootClass` to bottom of CfgPatches

* Relative includes

* move config macro includes to config.cpp

* comment off csw changes for now

* Update .hemtt/project.toml

---------

Co-authored-by: Coldfront15 <born2toot2@gmail.com>
Co-authored-by: Brett Mayson <brett@joinoffstreet.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: ZluskeN <pontux@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-25 15:37:59 -05:00
Grim
ac29287542
Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-25 18:36:46 +02:00
Björn Dahlgren
6029e75aea
Documentation - Remove badge and link to CircleCI (#9433) 2023-09-25 18:02:54 +02:00
Drofseh
94f3b301e0
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276)
* Add grave digging

* Update fnc_placeInBodyBagOrGrave.sqf

* Update fnc_placeInBodyBagOrGrave.sqf

* Update fnc_placeInBodyBagOrGrave.sqf

* Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Add setting to enable/disable

* improvements

- fix flipped bool in fnc_canDigGrave
- improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions

* fix typo in variable

* Apply suggestions from code review

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* add to XEH_PREP and fix event for non-local patient

* Add interaction to check name on headstone

* Update addons/medical_treatment/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Simplify Setting

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Make placeInBodyBagOrGrave more generic and use any grave class

* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update medical-treatment-framework.md

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* update docs

* Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf

* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf

* fix includes

---------

Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-24 15:57:08 -04:00
PabstMirror
bd5c4850be
Docs - Update npm packages (#9422)
Docs - Update npm
2023-09-22 22:47:49 -05:00
PabstMirror
0b695be841
Laserpointer - Block switching to unsupported visible lasers (#9416) 2023-09-22 18:09:46 +02:00
BaerMitUmlaut
ad5d351474
Docs - Fix IR Lights docs (#9404) 2023-09-17 21:45:25 +02:00
BaerMitUmlaut
1fd47237d8
Docs - Fix missing sitting property in docs (#9403)
Fix missing sitting property in docs
2023-09-17 12:43:40 +02:00
BaerMitUmlaut
d6faac5881
Add IR Flashlights (#6563)
* Initial IR flashlight tests

* More experiments

* Rewrite using engine IR lights

* Rework ranges, fix bugs, add docs

* Fix uncommented DISABLE_COMPILE_CACHE

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Use baseWeapon instead of custom property

* Add baseWeapon to SPIR

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-17 09:32:39 +02:00
johnb432
7a3e5dd3e0
Dragging - Add config support for weight ignoring (#9396)
* Update fnc_initObject.sqf

* Update dragging-framework.md
2023-09-12 18:57:55 -04:00
Grim
81daaba3ea
Docs - Add note in documentation regarding medical internal variables (#9373)
* add note in documentation

* Update docs/wiki/framework/medical-framework.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update medical-framework.md

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-09 00:21:00 -04:00
PabstMirror
582f6e32ed
Slideshow - Add support for maps as textures (#9150)
* Slideshow - Add support for maps as textures

* Update script_mod.hpp

* Update fnc_mapImage.sqf

* cleanup

* Update fnc_mapImage.sqf

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* mapImage_init comments

* Update fnc_mapImage.sqf

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* add support for mission config maps

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-25 10:33:42 -05:00
Grim
d33a158e2e
Arsenal - Favorites System (#9307)
* improve page handling

* drop MAX_STATS_PER_PAGE for now

* hide stats box when empty

* improve hiding

* improve _fnc_hideUnused

* condition

* prevent page overflow

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* favorites var

* function prep

* favorites only

* improve favorites adding, add include

* fix stupid

* fix color setting (todo: lnb color)

* add button, finalize

* setting tooltip

* stringtable again

* fix setting overwrite, improve tooltip

* fix losing weapon items

* fix macro

* fix setting to intended overwrite

* remove unnecessary private

* docs

* more docs

* is

* improve button text

* docs

* fix tooltip not showing unless menuBar was clicked

* improve weapon accessory lookup

* empty line

* update refresh calls

* fix left panel

* cleanup currentCargo

* use BI string for favorites

* BI strings again

* no favorites for face/voice/insignia

* stringtable again

* add missing setColorRight

* Add comment for favorites setup

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-19 23:56:59 -04:00
johnb432
a168330550
Arsenal - Add arsenal actions addition and removal via functions (#9318)
* Add and remove arsenal actions via functions

* Fixed header

* Update addons/arsenal/functions/fnc_addAction.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update fnc_addSort.sqf

* Update addons/arsenal/functions/fnc_removeAction.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/arsenal/functions/fnc_removeAction.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-18 12:33:56 -04:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
Bailey Danyluk
ef23310aec
Docs - Change name (again) (#9328) 2023-08-16 19:18:01 -04:00
jonpas
0cef0ba6e9
Fastroping - Add Auto add FRIES setting (#9319)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-08-16 14:16:44 +02:00
PabstMirror
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments (#9303)
* tools - handle header sub indexs for arguements

* convert remaining

* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
Grim
5e6476aa5a
Arsenal - Make Zeuses able to save, delete, and edit Default Loadouts (#9278)
* allow zeus to edit default loadouts

* typo
2023-07-28 07:55:10 +03:00
johnb432
174841751c
Arsenal - Improve support for unique equipment (#9287)
* work on arsenal actions

* cycle through pages

* docs

* cleanup

* Update addons/gunbag/functions/fnc_weaponName.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* missing fil

* Update addons/arsenal/functions/fnc_itemInfo.sqf

* Update addons/arsenal/functions/fnc_refresh.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove CBA_loadoutSet gunbag cache

* update fnc_refresh

* Added unique item support for left panel items

* Cleanup

* fix 3den

* add scopeEditor

---------

Co-authored-by: Brett <brett@mayson.io>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-25 09:41:15 +03:00
BrettMayson
3edeff217a
Arsenal - Action Buttons (#9069)
* work on arsenal actions

* cycle through pages

* docs

* cleanup

* Update addons/gunbag/functions/fnc_weaponName.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* missing fil

* Update addons/arsenal/functions/fnc_itemInfo.sqf

* Update addons/arsenal/functions/fnc_refresh.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove CBA_loadoutSet gunbag cache

* update fnc_refresh

* fix 3den

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-25 09:30:49 +03:00
Grim
31e1ad0cff
Arsenal - Add Tools category and moveOnOverwrite parameter to FUNC(addCustomRightPanelButton) (#9247)
* add tools tab and setting

* move to preinit

* fix icon, add restart warning

* derp

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* remove setting

* add keepIfOverriden parameter

* docs again

* documentation whitespace

* docs grammar, change parameter name

* fix docs

* more docs fixes

* magazine support

* deprecate spare barrel item

* more docs, improve condition

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 22:39:48 +03:00
johnb432
c8404f496e
Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00
Dystopian
510d35497f
Sitting - Fix setting and keys in documentation (#9264)
* Sitting - Fix setting and keys in documentation

* Update docs/wiki/feature/sitting.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:47 +03:00
Dystopian
d64c09cbdd
Vehicles - Document Resume/Set speed control functionality (#9263)
* Vehicles - Document Resume/Set

* Update docs/wiki/feature/vehicles.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:03 +03:00
Will
ab2207924f
Logistics Wirecutter - Add documentation (#9248)
* Create wirecutter-framework.md

* Update docs/wiki/framework/wirecutter-framework.md

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-09 21:14:54 +03:00
Grim
0e26755b88
Medical - Add arsenal category (#9220)
* add medical category to arsenal

* function header

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* move to preinit, protect list

* improve macro

* documentation

* add config property

* add CfgMagazines

* Revert "add CfgMagazines"

Arsenal doesn't support magazines in custom categories

---------

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-07 07:14:44 +03:00
Grim
30a0e55843
Field Rations - Add arsenal category (#9221)
* add field rations category

* improve macro

* second verse same as the first

* account for empty items

* switch to configClasses

* documentation

* add API variable

* Update docs/wiki/framework/field-rations-framework.md
2023-07-07 07:14:35 +03:00
BrettMayson
10c1085aba
Repair - Add wheel patching (#8835)
* patch wheels on vehicles

* all tire patching working

Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>

* doc

* remove unused string

* Update CfgVehicles.hpp

* use strintable

* setting for where the wheel can be patched

* localize

* Update stringtable.xml

* can't patch a missing tire

* removal > replacement

* Update addons/repair/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* patch icon

* use PATCH_WHEEL_STEP_TIME

* fix wheel translation

---------

Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-28 13:39:08 +03:00
Zachary Dunn
864d2e9eee
Explosives - Add "ace_explosives_setup" CBA Event (#9197) 2023-06-20 13:36:57 -06:00
Grim
49f4ea23e7
Docs - Add Grim to maintainers (#9223)
* secret handshake?

* fix my name

* new github username
2023-06-19 16:31:17 +03:00
BrettMayson
7ed1c1f4cb
Docs - Move BrettMayson to maintainers (#9222) 2023-06-19 07:17:04 -06:00
jonpas
eab93f739a
Tools - Make HEMTT releases equivalent to older releases (#9200) 2023-05-16 15:27:28 +02:00
jonpas
18074fde43 Documentation - Fix sentence typo in file patching setup 2023-05-15 04:53:08 +02:00
Riott
23d7f340ee
Chemlights - Improve chemlights doc to include illumination length (#9187) 2023-05-03 19:00:25 +02:00
PabstMirror
2e54ee7bee
Explosives - Add getVar to disable setShotParents (#9190)
* Explosives - Add getVar to disable setShotParents

* Update docs/wiki/framework/explosives-framework.md
2023-05-03 11:55:02 -05:00
jonpas
d279a8e607 Documentation - Cleanup function documentation output 2023-05-01 17:38:27 +02:00
jonpas
48a4e9682c Forbit use of (optional) in function headers, always require a value 2023-05-01 17:33:07 +02:00
jonpas
c4c4156c0a Documentation - Only split the wanted ul into columns 2023-05-01 17:25:29 +02:00
jonpas
5c48f08a42 Style document functions function 2023-05-01 17:16:56 +02:00
jonpas
7c2d6ae72b Fix functions documentation header duplication 2023-05-01 17:15:48 +02:00
jonpas
5e83add1c7 Deploy to Netlify 2023-05-01 17:03:58 +02:00
jonpas
36a90a94aa Cleanup and test pages 2023-05-01 17:03:58 +02:00
jonpas
76e1aafb33
Use function documentation script (#6897)
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
jonpas
f67ae06d21
Add HEMTT setup script for Windows and document HEMTT use (#9184) 2023-04-30 23:01:45 +02:00
PabstMirror
bcbd762748
Fortify - Categories (#9167)
* Fortify - Categories

* Update fnc_registerObjects.sqf

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

* Update docs/wiki/framework/fortify-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fortify/ACEX_Fortify_Presets.hpp

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* just use flat objects array

* Update fnc_getPlaceableSet.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-03-18 19:23:20 -05:00
TACHarsis
0a2e7d1202
Rearm - Improve framework documentation (#9114)
* Added scripted way of creating a rearm source to framework documentation

* Fixed indentation level

* More verbosity

* Updated phrasing

* * Fixed bad copy paste job
* Changed introduction version to more likely candidate
* Reordered `makeSource` under `Functions` and applied hopefully more sensible order of "create source > ammo specifics"

* Wording fix and further reorder

* Fixed wording to be in line with rest of document
* Further updated order

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Added execution hint to makeSource

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-03-05 18:12:58 -06:00
TACHarsis
27a2a7c131
Refuel - Improve framework documentation (#9122)
* Refuel framework doc update

* Fixed one explanation
* Unified terminology
* Changed order to mirror that of rearm-doc update in PR #9114

* Added execution hints for makeSource and makeJerryCan
2023-03-05 18:12:38 -06:00
TACHarsis
eef506b7eb
Update repair framework docs (#9123)
* Hopefully improved usability and appeal
2023-03-05 18:12:23 -06:00
TACHarsis
1693e6834d
Added ace_rearm_sourceInitialized event (#9134) 2023-02-17 20:59:23 -06:00
TACHarsis
28e8e7d4ca
Refuel - Add events for fuel source and jerry can creation (#9133)
* Refuel - Added events

* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation

* Cleaner implementation && more coherent with analog rearm event

* Rebase merging is weird
2023-02-17 20:49:57 -06:00
DanielH
25a508e3ae
Changed CBA files location (#9124) 2023-01-23 12:14:00 -06:00
ace3mod
a997ae60bf [Docs] Update component dependencies
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[ci skip]
2023-01-06 22:32:11 +01:00
Mike-MF
5693edc96d
Update fortify wiki (#9092) 2022-12-02 19:08:00 -06:00
TACHarsis
95a5fb040a
Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
* Added two local events to arsenal

* onInitArsenal fired when Arsenal got initiated
* onRemoveArsenal fired when Arsenal got removed

* added them to the arsenal event listing in the docs

* Update addons/arsenal/functions/fnc_removeBox.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Update addons/arsenal/functions/fnc_removeBox.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Renamed events in accordance with event naming patterns sans "on"

* Apply suggestions from code review

Co-authored-by: BrettMayson <brett@mayson.io>

* Improved Docs

Co-authored-by: BrettMayson <brett@mayson.io>
2022-10-21 19:28:10 -05:00
PabstMirror
d1a631b181 Prep 3.15.2 2022-09-27 10:47:03 -05:00
PabstMirror
22586fc137 Prep 3.15.1 2022-09-12 16:43:22 -05:00
PabstMirror
accba4dd34
Update hunterkiller-framework.md (#9026) 2022-09-08 21:20:11 +02:00
ace3mod
abd3e383fb [Docs] Update component dependencies
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2022-09-08 14:42:25 +02:00
Zman6258
5b06a1f882
Docs/Cargo - Include missing "unload type" param (#9010)
* Docs/Cargo - Include missing "unload type" param

There's a LOT of pages that are still missing documentation on listenable events entirely, maybe I'll get around to fixing that at some point.

* Update events-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-06 15:20:44 -05:00
Filip Maciejewski
f734fa9e86
Field Rations - Basic CfgMagazines support (#9008)
* Add basic CfgMagazines support for field_rations

* Update headers

* Fix CBA context menu

* Add backward compatiblity to fnc_consumeItem

* Fix item refill not finishing

Whoopsie.

* Revert "Add backward compatiblity to fnc_consumeItem"

In hindsight it's not necessary, this is not public function.
2022-09-06 13:21:45 +02:00
Filip Maciejewski
508e669e05
Trenches - Add modded Entrenching Tools support (#8999)
* Add support for other entrenching tools

* Docs

* Remove unused variable

* Check unit weapons for entrenching tool

`weapons` returns weapons in weapon slots and from all containers.

* Update addons/trenches/README.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Support for shovel Backpacks

* Update XEH_preStart.sqf

* Add Arsenal "Entrenching Tool" stat

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-05 00:21:29 +02:00
Mike-MF
b97056f527
Add Budget update to wiki (#9024) 2022-09-04 16:38:53 -05:00
Filip Maciejewski
3872eb0647
Add a way to block auto carry after unload on classes (#9013) 2022-09-01 14:06:24 -05:00
ace3mod
c633a199b4 [Docs] Update component dependencies
Automatically committed through CI.

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2022-09-01 20:45:00 +02:00
PabstMirror
cc3bad3c56
XM157 (NGSW-FC Smart Scope) Framework (#8897)
* XM157 (NGSW-FC Smart Scope)

* Update addons/common/functions/fnc_rscObjectHelper.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Headers

* Handle prone-deploy weapon bank

* Disable Reticle picker for now

* some localizations

* Change font

looks like CUP modifies EtelkaMonospaceProBold for some reason??

* Create xm157-framework.md

* Formating

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2022-09-01 13:44:19 -05:00
ace3mod
77cf716e8b [Docs] Update component dependencies
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2022-09-01 20:38:57 +02:00
PabstMirror
981a8ea352
Hunter Killer (Commander Override) (#8496)
* Hunter Killer (Commander Override) - Initial Demo

* Just do a one-time slew

* Update fnc_eachFrame.sqf

* Update addons/hunterkiller/functions/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update for ArmA 2.08

* cleanup

* Rework Observe / Control configs

* Add to all 2035 tanks

* Update script_component.hpp

* Use eyeDirection on commander turrets

* Update docs/wiki/framework/hunterkiller-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add to all 2035, support ture/false setVars

* remove from apcs because mods don't know how to do inheritance

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-09-01 13:38:22 -05:00
ace3mod
6556a256a9 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-09-01 19:45:16 +02:00
Filip Maciejewski
a6ced105ee
Add No vehicle clan logo component (#9018)
* Add novehicleclanlogo component

* Documentation

* Update README.md

* Use selection name from vehicle config
2022-09-01 12:44:38 -05:00
ace3mod
8c249a12e8 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-08-31 06:18:11 +02:00
Filip Maciejewski
ecb7721c77
Medical - Disable blood spurts for fire, burn and drown damage types (#9001) 2022-08-25 12:05:50 -05:00
BrettMayson
438a90b63d
Common - Add CBA extended loadout (#8923)
* extended loadouts - earplugs, gunbag, and arsenal identity

* arsenal - maintain default loadout size check

* restore comment

Co-authored-by: jonpas <jonpas33@gmail.com>

* fix forgotten example

Co-authored-by: jonpas <jonpas33@gmail.com>
2022-08-25 11:56:54 -05:00
Filip Maciejewski
a421a63eea
Trenches - Add "placed" and "finished" events (#8998)
* Add trench placed and finished global events

* Docs
2022-08-20 15:43:50 -05:00
Whigital
fc17697ef7
Overpressure - Fix backblast originating at projectile (#8985)
* Overpressure - Fix backblast originating at the projectile

* RHSUSF - Improve backblast for shoulder launchers

* RHSAFRF - Improve backblast for shoulder launchers

* RHSGREF - Improve backblast for shoulder launchers

* RHSSAF - Improve backblast for shoulder launchers

* Overpressure - Simplify projectile offset and cache lookups

* Overpressure - Remove parentheses and use array as hash key

* Overpressure - Rename caching function and move lookup
2022-08-01 18:32:02 +01:00
JonBons
15deea56cb
Cookoff - Removed references to unused ignoreTurret parameter 2022-07-14 21:27:07 +01:00
PabstMirror
190cefea69 Prep 3.15.0 Build 67 2022-05-24 09:03:42 -05:00
PabstMirror
aae0155c06 Merge branch 'master' into release-3.14.2 2022-05-24 08:58:44 -05:00
jonpas
cbc766dec0
Documentation - Use title instead of name (#8920) 2022-05-23 11:09:05 +02:00
jonpas
4d783af827
replace chat urls (#8918)
Co-authored-by: Brett <brett@mayson.io>
2022-05-22 22:51:49 +02:00
jonpas
df13db5958
Documentation - Fix Viewports versions (#8919) 2022-05-22 22:51:36 +02:00
PabstMirror
d497e390ab Merge branch 'master' into release-3.14.2 2022-05-18 13:08:29 -05:00
Drofseh
86f08af250
Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-18 13:07:47 -05:00
PabstMirror
99e3715922 Prep 3.14.2 Build 66 2022-05-17 17:33:32 -05:00
ace3mod
459e732c6d [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-05-17 18:55:52 +02:00
PabstMirror
a4258f3587
Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00
Drofseh
53c0348a15
Overheating - Add barrel mass config value (#8906) 2022-05-11 18:21:05 -05:00
ace3mod
cedbbe4847 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-05-10 03:28:51 +02:00
ace3mod
fa728f195c [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-05-08 05:46:09 +02:00
pterolatypus
67842a2656
Medical Vitals - Add event to vitals loop (#8891)
* Added event to vitals loop

* Pass deltaT to event

* Added event to documentation
2022-05-03 18:04:58 -05:00
Jo David
3964c5d44e
remove google analytics (#8877)
* remove google analytics

* remove bom
2022-04-16 07:39:42 +02:00
Jo David
a20110874c
replace urls (#8875) 2022-04-14 09:22:23 +02:00
Jo David
0f638f9854
Update CNAME 2022-04-14 03:45:17 +02:00
Brett
d135371319
Vehicles - Add cruise control (#8792)
* add cruise control

* Update fnc_speedLimiter.sqf
2022-03-17 13:06:32 -05:00
ace3mod
bd57105075 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-03-06 20:34:15 +01:00
PabstMirror
f74aae51e6
Docs - Update package-lock.json (#8828) 2022-02-21 12:53:55 -06:00
PabstMirror
bdeb347ea9
medical_damage - cleanup woundHandler naming (#8824)
* medical_damage - cleanup woundHandler naming

* woundsHandlerBase
2022-02-20 17:23:56 -06:00
jonpas
dcdb241836
Documentation - Fix Medical Framework page parsing (#8823) 2022-02-17 22:07:33 +00:00
pterolatypus
73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
Broström.A | Evul
00f35a3dae
Cargo - Add ability to disabled rename on object level (#8740)
* Rename can be disabled on object level

- Added ability to stop renaming on object level

_Needs testing_

* Fixed extra ()

* Forgot one of the )

* Update cargo-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 12:04:39 -06:00
PabstMirror
5f8131d2e6
Update setting-up-the-development-environment.md (#8765) 2022-01-05 23:09:21 -06:00
TyroneMF
59fe345f60
Documentation - Add dependencies page (#8706)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-12-02 15:40:46 +01:00
TyroneMF
2f2280494f
Slideshow - Add support for texture selections (#8702)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-28 02:11:46 +01:00
PabstMirror
ff9afd6893 Prep 3.14.1 Build 65 2021-11-25 12:36:05 -06:00
PabstMirror
3c54dc4983 Merge branch 'master' into release-3.14.1 2021-11-25 12:35:50 -06:00
Drofseh
67cad5120e
Documentation - Improve documentation for Rearm & Vehicle Damage (#8588) 2021-11-18 20:26:31 +01:00
PabstMirror
83f8539dd4 Prep 3.14.1 Build 64 2021-11-17 16:11:26 -06:00
shukari
ec2028cc8a
Documentation - Add Arsenal custom sub-item categories (#8678)
* New Info: Adding custom sub item categories

* typo fix

* Custom sub item categories

* Update arsenal.md
2021-11-15 12:18:54 +01:00
Jo David
4a3051df54
use md extension (#8680) 2021-11-14 07:45:33 +01:00
BaerMitUmlaut
3c59523361
Documentation - Rework arsenal docs (#8650) 2021-11-11 13:12:09 +01:00
PabstMirror
986b7e3f97
Tools - Binarize configs in make.py (#8662) 2021-11-11 12:47:52 +01:00
Drofseh
99c85e3c12
Overheating - Fix issues from release (#8617)
* move overheating cookoff into separate function

* move heatCoef and require mission restart for setting change

- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)

* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission

- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.

* file end new line

* update header for ace_overheating_fnc_cookoffWeapon

* use ambientTemperature as floor for weapon and ammo temp

* add coolingCoef setting

* improve feature documentation

* add fnc_cookoffWeapon to XEH_PREP

* add type of jam to ace_weaponJammed local event

- add type of jam to ace_weaponJammed local event
- fix #8637

* fix misspelling

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

* clear all weapon heat on death

* Update addons/overheating/functions/fnc_updateTemperature.sqf

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values

- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass

* add public functions to get and set weapon and ammo temperature

* add `canCoolWeaponWithItem` function, workaround for #8657

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* add coef setting for addition heat from suppressor

* Update fnc_overheat.sqf

* improve fnc_canCoolWeaponWithItem

* remove extra (

* Move canCoolWeaponWithItem action code to function

* Use hashmaps and reset on settings change

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
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Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00
mjc4wilton
422c47aae6
Fortify - Add Progress Bar (#8585)
* Fortify - Add Progress Bar

* Misc Fixes

* Add animation loop

* Adjust default values to make larger objects take longer to build

* Fix merge conflict additional

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:01:39 -06:00
ace3mod
62a91f8ebb [Docs] Update component dependencies
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2021-11-07 00:01:22 +01:00
BaerMitUmlaut
6d223d9d96
Replace CPP highlighting with SQF highlighting (#8656) 2021-10-31 14:48:47 -05:00
BaerMitUmlaut
b8223a6143
Fix ACE 3 -> ACE3 spelling (#8658) 2021-10-31 14:48:17 -05:00
PabstMirror
5468f180f0
Cargo - Add config value to block renaming (#8610) 2021-10-25 18:27:56 -05:00
Jo David
086ba5da87
Documentation - Fix various lighthouse issues (#8600)
* fix various lighthouse issues

* remove bom FROM AN AUTOGENERATED FILE
2021-10-25 04:26:31 +02:00
Jo David
26fb9c61c9
Documentation - Replace all images by webp equivalents (#8594)
* use webp

* search&replace fixes
2021-10-24 05:10:30 +02:00
Jo David
2375529321
use the same code highlighting blocks everywhere (#8591)
`cpp` instead of `c++` or `js`
2021-10-23 18:39:02 +02:00
Jo David
6abc4af3f6
Documentation - Update installation manual (#8589)
* update installation manual

* fix numbers
2021-10-23 08:15:04 +02:00
Jo David
c9e18a76e1
sorry flummi (#8590) 2021-10-23 07:56:57 +02:00
mharis001
9f33c50572
Add ACEREP #00011 (#8519)
* Add ACEREP #00011

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Improve vehicle damage paragraph

* Add Oxford comma

* Add link to towing video

Co-authored-by: Jo David <github@jonathandavid.de>

* Reduce image size

* Mention biggest update in two years

* Apply suggestion from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-21 12:02:39 -05:00
jonpas
c29ae977fc
Documentation - Merge ACEX (#8526)
* Documentation - Merge ACEX

* Only show ACEX prefix note on framework pages

* Documentation - Use ACEX prefix in Fortify events
See #8553

* Cleanup acex from config.yml

* English is weird

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-21 11:27:25 -05:00
PabstMirror
ca09b88869 Prep 3.14.0 Build 63 2021-10-21 10:58:49 -05:00
PabstMirror
7fa4d631df Prep 3.14.0 Build 61 2021-10-18 19:18:41 -05:00
PabstMirror
b49d5db7b6 Merge branch 'master' into release-3.14.0 2021-10-18 19:17:49 -05:00
mharis001
ddbfc3090c
Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
Drofseh
eadbc60314
Overheating - Fix errors, improve documentation, change AceX references for integration (#8522)
* Fix jam script error, improve documentation

* formatting

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix icon filepath for AceX integration

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* move old AceX references to macros

* small whitespace formatting

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2021-10-17 17:00:16 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
PabstMirror
500fc9a199 Prep 3.14.0 Build 61 2021-10-14 14:27:32 -05:00
ace3mod
d43cd8a458 [Docs] Update component dependencies
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2021-10-14 17:50:02 +02:00
ace3mod
dbb35e3d85 [Docs] Update component dependencies
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2021-10-14 17:49:52 +02:00
ace3mod
c97f0ed09c [Docs] Update component dependencies
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2021-10-14 17:49:36 +02:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
ace3mod
b06d6fc0f8 [Docs] Update component dependencies
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2021-10-14 17:47:21 +02:00
ace3mod
341f4c3aef [Docs] Update component dependencies
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2021-10-12 11:33:43 +02:00
Walthzer
fad7f84625
Explosives - Add exclusion from dynamic defuse action (#8171)
* Add GVAR(noDefusalAction)

* add changes

* Prep functions

* Update addons/explosives/functions/fnc_excludeMine.sqf

Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/explosives/functions/fnc_stopExcludingMine.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Header Fixes

Fix information in the function headers

Co-authored-by: jonpas <jonpas33@gmail.com>

* Remove Individual Functions

* Compacter Functions

* Event

* remove tab (facepalm)

* Jonpass' Review Fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix exitWith mistake

* Refractor of allowDefuse

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update Documentation

* Rephrase documentation

* Another rephrase

* Relabel Locality

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00