ACE3/addons/hearing
2016-06-22 01:39:20 +02:00
..
data
functions manual merge 2016-05-30 21:14:34 +02:00
sounds
UI
$PBOPREFIX$
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgAmmo.hpp
CfgEventHandlers.hpp Hearing - New XEH, Fix dead effects, Medical var (#3802) 2016-05-20 11:23:14 -05:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Add missing french entries in stringtables and update older ones 2016-06-19 01:18:12 +02:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.