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functions
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Cleanup Function Headers titles
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2016-06-18 11:50:41 +02:00 |
UI
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second batch of icons
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2015-03-23 20:02:35 +01:00 |
$PBOPREFIX$
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Fixed Capitalized folders on include paths
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2015-05-20 23:28:10 +02:00 |
ACE_Settings.hpp
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Fix Capitalization of ACE Settings classes. (#3627)
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2016-05-07 22:14:56 +02:00 |
CfgAmmo.hpp
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ace_map: More realistic flashlight glow + minor fix (#3824)
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2016-05-27 19:16:15 +02:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgLights.hpp
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ace_map: More realistic flashlight glow + minor fix (#3824)
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2016-05-27 19:16:15 +02:00 |
CfgMarkers.hpp
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Reordered the map, mapfx and pbos:
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2015-03-14 16:58:05 -03:00 |
CfgSounds.hpp
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Fix attempt.
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2015-08-11 10:49:39 -07:00 |
CfgVehicles.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
config.cpp
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add 'name' to components
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2016-06-19 09:38:39 +02:00 |
Effects.hpp
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ace_map: More realistic flashlight glow + minor fix (#3824)
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2016-05-27 19:16:15 +02:00 |
MapControls.hpp
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Reordered the map, mapfx and pbos:
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2015-03-14 16:58:05 -03:00 |
MapTweaks.hpp
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Replace Purista with Roboto - everywhere, close #3401
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2016-02-24 15:06:27 +01:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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Added beautified component names
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2016-06-20 11:44:36 +02:00 |
stringtable.xml
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Add missing french entries in stringtables and update older ones
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2016-06-19 01:18:12 +02:00 |
XEH_postInitClient.sqf
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change remaining ace events to CBA 'addPlayerEventHandler'
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2016-06-22 11:16:55 +02:00 |
XEH_preInit.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |