ACE3/addons/hearing
licht-im-Norden87 291f4df072 Update German Stringtables
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kommas...........................................................................................................................................................

Rallypoint

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slideshow, not finished yet

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What does Curator mean in this context?
l. 294, l 302

cargo

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I left a few things out. I'd like if someone gives me  advice
Z.698 Pionier oder Instandsetzer o.Ä. Was genau ist die deutsche Bezeichung der Klasse in ACE bzw Arma?
Z.707 Ich habe mich einfach mal auf Mechatroniker festgelegt, da Reperaturspezialist sich doch ein wenig ungelenk anhört...

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Habe engineer als Pionier übersetzt (halte es selbst für etwas unpassend) Der specialist ist bei mir zum Mechatroniker geworden.

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Fix Mistakes from merge

Fix Empty Entries

Fix Mistake

Fix
2015-12-04 22:06:44 -06:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions local -> private 2015-11-17 14:33:17 -06:00
sounds Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgSounds.hpp Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
CfgVehicles.hpp Merge pull request #2834 from acemod/addEarPlugsLoudness 2015-11-24 10:52:11 -06:00
CfgWeapons.hpp Fix UBC for 1.54 2015-11-20 23:27:29 -06:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
stringtable.xml Update German Stringtables 2015-12-04 22:06:44 -06:00
XEH_postInit.sqf Code cleanup of Hearing module 2015-08-13 23:42:20 +02:00
XEH_preInit.sqf Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.