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data
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Don't let flumi see these
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2017-04-29 14:18:31 -05:00 |
functions
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Add function to check if AI and condition from fatal
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2017-05-22 20:53:00 +02:00 |
ui
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Cleanup moved functions
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2016-12-09 21:27:42 -06:00 |
$PBOPREFIX$
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Add first step in medical rewrite
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2016-06-30 17:33:29 +02:00 |
ACE_Medical_StateMachine.hpp
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Add function to check if AI and condition from fatal
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2017-05-22 20:53:00 +02:00 |
ACE_Settings.hpp
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Add vars for separate AI fatalInjuty condition
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2017-05-22 19:57:02 +02:00 |
CfgEden.hpp
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Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
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2017-02-18 12:27:36 -06:00 |
CfgEventHandlers.hpp
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
CfgFactionClasses.hpp
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
CfgVehicles.hpp
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Switch heartbeat to waitAndExec, allow switching pain settings
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2017-02-18 22:11:40 -06:00 |
CfgWeapons.hpp
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Implemented Medkit (works like in ACE2)
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2016-12-08 18:11:24 +01:00 |
config.cpp
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Moved heart beat sounds to medical ui
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2017-01-29 21:59:24 +01:00 |
script_component.hpp
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Clenaup / Debug
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2017-04-26 10:16:09 -05:00 |
script_macros_config.hpp
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
script_macros_medical.hpp
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Fix morphine when advanced medication is disabled
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2016-12-15 12:58:06 +01:00 |
stringtable.xml
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Add vars for separate AI fatalInjuty condition
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2017-05-22 19:57:02 +02:00 |
XEH_postInit.sqf
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More debug monitor stuff
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2017-04-29 12:58:35 -05:00 |
XEH_preInit.sqf
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Reload medical configs into extension on save load (#4941)
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2017-03-08 19:33:28 +01:00 |
XEH_PREP.hpp
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More debug monitor stuff
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2017-04-29 12:58:35 -05:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |