ACE3/addons/medical
2017-05-22 20:53:00 +02:00
..
data Don't let flumi see these 2017-04-29 14:18:31 -05:00
functions Add function to check if AI and condition from fatal 2017-05-22 20:53:00 +02:00
ui Cleanup moved functions 2016-12-09 21:27:42 -06:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Add function to check if AI and condition from fatal 2017-05-22 20:53:00 +02:00
ACE_Settings.hpp Add vars for separate AI fatalInjuty condition 2017-05-22 19:57:02 +02:00
CfgEden.hpp Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) 2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgVehicles.hpp Switch heartbeat to waitAndExec, allow switching pain settings 2017-02-18 22:11:40 -06:00
CfgWeapons.hpp Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
config.cpp Moved heart beat sounds to medical ui 2017-01-29 21:59:24 +01:00
script_component.hpp Clenaup / Debug 2017-04-26 10:16:09 -05:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
stringtable.xml Add vars for separate AI fatalInjuty condition 2017-05-22 19:57:02 +02:00
XEH_postInit.sqf More debug monitor stuff 2017-04-29 12:58:35 -05:00
XEH_preInit.sqf Reload medical configs into extension on save load (#4941) 2017-03-08 19:33:28 +01:00
XEH_PREP.hpp More debug monitor stuff 2017-04-29 12:58:35 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00