ACE3/addons/advanced_ballistics
ulteq ecd688647c AdvancedBallistics - Utilize 'parseSimpleArray' (#5496)
- Decent performance improvement compared to the old 'call compile' approach
2017-09-16 11:08:25 +02:00
..
functions AdvancedBallistics - Utilize 'parseSimpleArray' (#5496) 2017-09-16 11:08:25 +02:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Advanced Ballistics - New default simulation interval (#4707) 2016-11-25 00:15:41 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Advanced Ballistics - New default simulation interval (#4707) 2016-11-25 00:15:41 +01:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
initKeybinds.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Removed newline brackets 2015-06-02 22:38:12 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Fix Chinese content & missing string (#5375) 2017-07-19 20:57:20 +02:00
XEH_postInit.sqf convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.