ACE3/addons/fcs
2016-02-22 16:06:30 +01:00
..
functions Merge pull request #3276 from acemod/156selectapply 2016-02-18 14:23:02 +01:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp use precompiled function for optics display 2016-02-21 22:56:35 +01:00
CfgVehicles.hpp Add FCS to gunner and commander RCWS types for MRAPs, APCs, and arty. 2016-01-21 16:00:55 +01:00
CfgWeapons.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
config.cpp ace extensions class for modularity 2015-04-20 18:48:58 +02:00
initKeybinds.sqf code cleanup fcs 2015-12-10 16:00:14 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_postInit.sqf Apply the ufeh to ACE_FCS 2016-02-06 16:29:58 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_fcs

Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.