ACE3/addons/spottingscope
2016-07-06 16:55:54 -05:00
..
data Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
functions Merge pull request #3919 from acemod/fixSpottingScopePlacement 2016-06-20 09:54:24 +02:00
rsc animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgVehicles.hpp Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
CfgWeapons.hpp Normalize leftovers 2016-06-09 14:28:31 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp simplify optics config 2016-06-07 07:38:01 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml add 'name' to components 2016-06-19 09:38:39 +02:00
XEH_postInit.sqf Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.