ACE3/addons/huntir
gpgpgpgp cfb3d7f0a9 add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
..
data You can no longer connect to destroyed HuntIR cameras 2015-06-14 12:54:10 +02:00
functions Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
UI Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder 2015-06-11 21:28:44 +02:00
$PBOPREFIX$ ACE2 HuntIR port 2015-06-06 14:13:34 +02:00
CfgAmmo.hpp add a line to support JSRS Eden (getting rid of JSRS explosion sound effect) 2016-05-25 09:17:19 +08:00
CfgCloudlets.hpp ACE2 HuntIR port 2015-06-06 14:13:34 +02:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder 2015-06-11 21:28:44 +02:00
CfgVehicles.hpp addX macro in confgis 2015-07-25 21:59:52 +02:00
CfgWeapons.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
config.cpp ACE2 HuntIR port 2015-06-06 14:13:34 +02:00
Dialog.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_huntir

Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.

Maintainers

The people responsible for merging changes to this component or answering potential questions.