ACE3/addons/hearing
Glowbal 0154dfc51e Merge pull request #1799 from jokoho48/3DModelUpdate
Add and Update Some 3D Object and Textures
2015-07-17 08:17:42 +02:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Exit Ear Rining PFH when disabled during ringing 2015-07-10 22:52:04 +02:00
sounds Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Cleanup Spelling 2015-04-20 02:17:47 -05:00
CfgSounds.hpp Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp Add IRStrobe 3D Object to attach 2015-07-04 19:56:54 +02:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml Translation to Brazilian Portuguese (PT-BR) 2015-06-27 15:48:39 -03:00
XEH_postInit.sqf Reset 'deaf' on respawn 2015-06-13 19:27:30 +02:00
XEH_preInit.sqf Cleanup Spelling 2015-04-20 02:17:47 -05:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.