ACE3/addons/overheating
2016-02-02 17:11:00 -06:00
..
functions Restrict temp update to current weapon, and only primary or handgun 2016-01-23 11:48:23 -03:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Set default particle effect on for the local player, as per current and historic behaviour. 2016-01-19 17:25:14 -03:00
CfgEventHandlers.hpp Cleanup and debug 2015-12-28 16:08:32 -06:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
CfgWeapons.hpp MRBS to mrbs 2016-01-20 12:05:35 -03:00
config.cpp Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Merge branch 'master' into deterministicOverheatingX 2016-02-02 17:11:00 -06:00
stringtable.xml Small fixes 2016-01-20 10:59:58 -03:00
XEH_postInit.sqf Change the varname of the weapon data cache to be consistent with other modules 2016-01-20 22:22:53 -03:00
XEH_preInit.sqf Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.