ACE3/addons/spottingscope
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
data Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
rsc animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgVehicles.hpp Fix Spotting Scope Interaction Point (#5132) 2017-05-07 16:51:34 -05:00
CfgWeapons.hpp Normalize leftovers 2016-06-09 14:28:31 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp simplify optics config 2016-06-07 07:38:01 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Korean Translation v1.0 (#4794) 2017-01-02 17:52:01 -06:00
XEH_postInit.sqf Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.