ACE3/addons/hearing
PabstMirror 86f7ee2ad2 Merge pull request #2834 from acemod/addEarPlugsLoudness
Hearing - Add earplugs based on loudness and give to MGs and fix respawn issues
2015-11-24 10:52:11 -06:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions local -> private 2015-11-17 14:33:17 -06:00
sounds Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgSounds.hpp Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
CfgVehicles.hpp Merge pull request #2834 from acemod/addEarPlugsLoudness 2015-11-24 10:52:11 -06:00
CfgWeapons.hpp Fix UBC for 1.54 2015-11-20 23:27:29 -06:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
stringtable.xml Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
XEH_postInit.sqf Code cleanup of Hearing module 2015-08-13 23:42:20 +02:00
XEH_preInit.sqf Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.