freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
...
There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
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