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9fa247398f
There's no good workaround for this: * creating a dummy unit on [0,0,0] and making it leader prevents grp members from entering vehicles * joining group of a different side prevents grp members from seeing blueforce tracking markers of their original side Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames): _obj setVariable ["ACE_map_hideBlueForceMarker", true]; The inverse, hiding of markers of other groups/units for a particular player, can be already done by 'ace_map_BFT_Enabled = false' locally, as the Update function checks for it every time. Signed-off-by: freghar <freghcz@gmail.com> |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgLights.hpp | ||
CfgMarkers.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
Effects.hpp | ||
MapControls.hpp | ||
MapTweaks.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInitClient.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_map
Various tweaks to the in-game map, including:
- Better map styling (countours, legend, hiding bushes and trees, etc).
- Max zoom level (optional)
- Map shaking while walking (optional)
- Map illumination (optional)
- Blue Force Tracker (optional)
Maintainers
The people responsible for merging changes to this component or answering potential questions.