ACE3/addons/explosives
2015-12-31 10:20:47 +01:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions add interaction position and defuse object position 2015-12-30 09:11:57 +01:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp final fixes 2015-06-15 20:55:49 +01:00
ACE_Triggers.hpp SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
CfgAmmo.hpp improve code style 2015-12-30 09:43:19 +01:00
CfgEventHandlers.hpp #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00
CfgMagazines.hpp Opps 2015-08-16 02:05:34 -05:00
CfgModule.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVehicles.hpp Merge master into branch 2015-12-31 10:20:47 +01:00
CfgWeapons.hpp Add IRStrobe 3D Object to attach 2015-07-04 19:56:54 +02:00
config.cpp Working Demo 2015-07-14 00:24:55 -05:00
ExplosivesUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
GUI_VirtualAmmo.hpp Working Demo 2015-07-14 00:24:55 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
stringtable.xml rework modifier key, cleanup sandbags, tripod, ladder, fix #2590 2015-09-26 03:16:55 +02:00
XEH_postInit.sqf fix Cfg capitalization 2015-11-30 17:09:26 +01:00
XEH_preInit.sqf #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.