ACE3/addons/interact_menu
PabstMirror 919c8469de Add interaction action on demand (#4079)
* Only use addActionEventHandler when needed

-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066

* Cleanup debug
2016-08-05 12:05:15 -05:00
..
functions Add interaction action on demand (#4079) 2016-08-05 12:05:15 -05:00
ui Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
$PBOPREFIX$ Initial nou menu commit. 2015-01-18 10:38:27 -08:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgActions.hpp hide open bag option when it's not selected via scroll wheel 2015-04-20 22:00:13 +02:00
CfgEventHandlers.hpp manual merge 2016-02-22 16:08:24 +01:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
CursorMenus.hpp Remove unused control 2015-06-04 15:40:56 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Another batch of translations and corrections (Fr) 2016-03-01 02:27:19 +01:00
XEH_clientInit.sqf Add interaction action on demand (#4079) 2016-08-05 12:05:15 -05:00
XEH_displayLoad.sqf fix error when loading save game, fix #3391 2016-02-22 17:43:34 +01:00
XEH_preInit.sqf manual merge 2016-05-18 11:48:27 +02:00
XEH_PREP.hpp Add interaction action on demand (#4079) 2016-08-05 12:05:15 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_interact_menu

Base framework for interaction menu.

Maintainers

The people responsible for merging changes to this component or answering potential questions.