Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Andrew Gregory
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Description:
Player death handler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
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Example:
player addEventHandler ["Killed", {_this call EPOCH_fnc_playerDeath}];
Parameter(s):
_this select 0: OBJECT - player
_this select 1: OBJECT - killer
Returns:
BOOL
*/
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//[[[cog import generate_private_arrays ]]]
private ["_config","_doRevenge","_playerDeathScreen","_playerKilledScreen","_playerRevengeMinAliveTime","_tapDiag"];
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//[[[end]]]
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params [["_unit",objNull,[objNull]],["_killer",objNull,[objNull]] ];
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_playerDeathScreen = getText(_config >> "playerDeathScreen");
_playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime");
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if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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_tapDiag = _playerDeathScreen;
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// diag_log format ["DEBUG: EPOCH_playerAliveTime %1",EPOCH_playerAliveTime];
_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime);
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// test ejecting unit from vehicle if dead client side
if (vehicle _unit != _unit) then {
_unit action["Eject", vehicle _unit];
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};
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[player,_killer,toArray profileName,Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayer",2];
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// disable build mode
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EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
EPOCH_Target = objNull;
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// playerKilledScreen
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_playerKilledScreen = getText(_config >> "playerKilledScreen");
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if (_playerKilledScreen isEqualTo "") then {_playerKilledScreen = "TapOut2"};
if(_doRevenge && player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = _playerKilledScreen};//TODO: vehicle check may not always be reliable
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if (Epoch_canBeRevived) then {
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setPlayerRespawnTime 600;
createDialog _tapDiag;
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} else {
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setPlayerRespawnTime 15;
["You can be just revived once per life!", 5] call Epoch_message;
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};
[_killer, _tapDiag] spawn{
params ["_killer2","_tapDiag2"];
while {!alive player} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
if (isObjectHidden player) then {closeDialog 2;};
if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil]; call EPOCH_fnc_playerDeathDetonate;};
if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
uiSleep 0.1;
};
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};