Commit Graph

146 Commits

Author SHA1 Message Date
f8a7a569ce mapOnZoomSetMarkerSize upgrade
Add exitWith to remove wasted resizing during scrolling
Add config entry for custom adjustments
Change how adjustment calculation is made.
Added new min calculation.
Adjust cfg marker sets sizing to fit new setup

🤘
2017-10-23 22:31:38 -05:00
b71b86c4a7 move mod checks server side 2017-10-23 15:12:00 -05:00
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
0861ab0b97 move params 2017-10-23 13:57:55 -05:00
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
103cf4610a add max range config 2017-10-23 01:31:39 -05:00
d0d7c9d765 remove unused code 2017-10-22 20:54:22 -05:00
02d042b186 remove "location" type fixing serialization error 2017-10-22 20:52:08 -05:00
434c3159b9 geiger counter energy consumption 2017-10-22 19:18:19 -05:00
da55cfafb9 spoke too soon, another logic issue fixed 2017-10-22 18:59:37 +01:00
1b19df0cba another math issue, hopefully last 2017-10-22 18:49:47 +01:00
25528b59c3 revert location changes + fix math in rads calc 2017-10-22 18:39:29 +01:00
faa26dfe5a remove diag_log, oops 2017-10-22 17:39:18 +01:00
a3ff403d2c change back 2017-10-22 17:18:52 +01:00
a7f5f1ea8f Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-22 17:16:30 +01:00
e996d78695 Radioactive sickness calc 2017-10-22 17:15:58 +01:00
3e7a62560a cfglocations setVariable correction 2017-10-22 09:41:00 -05:00
02e4b822e4 conflicts 2017-10-22 00:10:45 +01:00
8b5f896424 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-21 23:52:37 +01:00
a893e7aa74 Geiger counter GUI release 2017-10-21 23:35:53 +01:00
0ff57e294e Variable handling of accelerated HTA loss 2017-10-21 16:41:31 -04:00
035ff7aa09 Added variable handling of accelerated HTA loss 2017-10-21 16:40:44 -04:00
5427db38fe mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
6857111a02 remove comments, edit high value 2017-10-20 11:17:42 -05:00
9297fa539e onZoomMarkerScaling upgrade
use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
4aa72d5a5d add config mapOnZoomSetMarkerSize 2017-10-19 11:30:42 -05:00
8f4420f88d Update Event1.sqf
Only do the marker resizing of core Epoch mod markers since it causes issues with mission markers.

Also shrank the sizes a bit after discussion with @xDrokz
2017-10-19 11:27:30 -04:00
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
df12dc1b61 marker sets (local)
Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death

CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players

New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
14c433581b Set Rating to -2001 2017-10-07 21:23:54 +02:00
7ef339d958 changelog and comment cleanup 2017-10-07 10:41:44 -05:00
25f2dd6691 add configurable values
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
5c6cc9bac7 remove debug 2017-10-03 17:01:04 -05:00
d72af99663 loot fix test 2017-10-03 16:41:46 -05:00
3345cc28b4 debug loot 2017-10-03 16:23:20 -05:00
6cf522fc16 Fixed Wet Variable 2017-10-03 00:22:14 +02:00
381fdd44ea change loot bubble
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
bf7d35b519 move rads for locations to client
locations cannot use public var option
2017-10-02 10:06:04 -05:00
6ac1e72a97 set read only vars
with failback to normal use.
2017-10-01 19:48:32 -05:00
1ab0c68a45 use local var within loop 2017-10-01 18:18:38 -05:00
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
cce0f4aa2b toxic sapper updates
Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
0b71db3917 fix ai spawning 2017-09-30 10:14:43 -05:00
675348b160 fix blood pressure 2017-09-30 10:12:32 -05:00
cb17f01b56 fix inverted logic 2017-09-28 12:00:48 -05:00