Commit Graph

1099 Commits

Author SHA1 Message Date
236651caa7 Skip saving already killed Vehicles
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
fb9356d804 Added Filter for TraderMenu 2016-12-13 17:19:54 +01:00
55351e891c Added Filter for TraderMenu 2016-12-13 17:18:59 +01:00
b1d5c173b0 Added Filter for TraderMenu 2016-12-13 17:15:01 +01:00
3009c82a24 Added Filter for TraderMenu 2016-12-13 17:14:51 +01:00
e265031d60 Added Filter for TraderMenu 2016-12-13 17:13:35 +01:00
5412c6cd6f Update sandbox_config.hpp 2016-12-13 17:12:51 +01:00
13f27ba56f Update EPOCH_startNPCTraderMenu.sqf 2016-12-13 17:12:11 +01:00
7a30a439c1 Added Filter for TraderMenu 2016-12-13 17:11:18 +01:00
241a247c08 Merge pull request #684 from EpochModTeam/experimental
release 0.4 b672
0.4.0.0672
2016-12-13 07:53:09 -06:00
fa834cebe4 revert scripts change for 1.66 hotfix 2016-12-13 07:44:51 -06:00
dc93ccdbf4 b672 2016-12-12 13:25:00 -06:00
5f95340c7f Merge pull request #683 from Ignatz-HeMan/patch-10
Removed workaround for PlayerDisconnected
2016-12-12 12:40:24 -06:00
6cb5de71b5 Removed workaround for PlayerDisconnected
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
31371482c8 b671 2016-12-12 11:29:46 -06:00
b5b947d278 Merge pull request #681 from Ignatz-HeMan/patch-9
Option to make BaseParts indestructible
2016-12-12 09:52:37 -06:00
77f58457cf Update epochconfig.hpp 2016-12-11 16:23:13 +01:00
69b2bb401a Option to make BaseParts indestructible 2016-12-11 16:20:39 +01:00
62917bfc40 Option to make BaseParts indestructible 2016-12-11 16:19:22 +01:00
7afb41d0d8 Option to make BaseParts indestructible 2016-12-11 16:18:16 +01:00
0bbb00dcb5 Option to make BaseParts indestructible 2016-12-11 16:16:46 +01:00
f86c49fe86 b670 2016-12-11 00:34:07 -06:00
b4d675ad71 Merge pull request #680 from Ignatz-HeMan/patch-7
Update Building Script + PlayerDeath
2016-12-10 23:15:54 -06:00
24f57dd9a5 Update EPOCH_isBuildAllowed.sqf 2016-12-10 20:53:52 +01:00
2418d08ee5 Update EPOCH_simulSwap.sqf
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
51f4564550 Update EPOCH_staticMove.sqf
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
4a6e6b006f Update EPOCH_consumeItem.sqf
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
f02a3ecf1b Some Bugfixes in Building Script
- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
51a6ff3e31 Changed back Epoch EPOCH_fnc_playerDeath
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
0d058e0371 added cfgpricing for apex items and weapons #677
thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
4f86c913d8 fixed Generic error in expression
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
9856601229 0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
cbc6012eb1 Merge pull request #673 from SPKcoding/experimental
fixed player death screen
2016-12-03 10:33:29 -06:00
2830f50be7 FIXED playerDeath function 2016-12-03 16:58:21 +01:00
b88113eb96 FIXED playerDeath function 2016-12-03 16:47:18 +01:00
e1e2dde224 temp fixed player death screen 2016-12-03 03:23:43 +01:00
461af9b864 Merge pull request #669 from EpochModTeam/experimental
release 0.4 b668
0.4.0.0668
2016-12-02 10:25:51 -06:00
1660e7f484 0.4 b668
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
84eb6fc8a8 fixed crash with crafting load since 1.66 2016-12-02 09:59:01 -06:00
a4f0ab80ec workaround for HandleDisconnect not working 2016-12-02 09:46:59 -06:00
350554b7f1 0.4 b660
fixes and improvments
2016-12-01 23:26:34 -06:00
98741939e1 fixes part 2 2016-12-01 23:25:50 -06:00
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
3d1f958839 b657 2016-11-28 00:17:28 -06:00
c86d4577e4 fix for vehicles that are spawned with Zeus 2016-11-28 00:10:33 -06:00
c2a09465a9 move to top OCD 💯 2016-11-26 10:54:25 -06:00
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
7c7f8a4aa0 Item interaction support for ConfigFile fallback
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
8e1d960496 simply prevent display EH loading after revive.
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
7913ee0ea7 readd shared linux libs for now
will work on static build after I get my dev environment sorted.
2016-11-22 14:27:26 -06:00