Commit Graph

866 Commits

Author SHA1 Message Date
vbawol
0d058e0371 added cfgpricing for apex items and weapons #677
thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
4f86c913d8 fixed Generic error in expression
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229 0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
cbc6012eb1 Merge pull request #673 from SPKcoding/experimental
fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7 FIXED playerDeath function 2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96 FIXED playerDeath function 2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224 temp fixed player death screen 2016-12-03 03:23:43 +01:00
vbawol
1660e7f484 0.4 b668
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
84eb6fc8a8 fixed crash with crafting load since 1.66 2016-12-02 09:59:01 -06:00
vbawol
a4f0ab80ec workaround for HandleDisconnect not working 2016-12-02 09:46:59 -06:00
vbawol
350554b7f1 0.4 b660
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
98741939e1 fixes part 2 2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839 b657 2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4 fix for vehicles that are spawned with Zeus 2016-11-28 00:10:33 -06:00
vbawol
c2a09465a9 move to top OCD 💯 2016-11-26 10:54:25 -06:00
vbawol
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0 Item interaction support for ConfigFile fallback
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496 simply prevent display EH loading after revive.
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
7913ee0ea7 readd shared linux libs for now
will work on static build after I get my dev environment sorted.
2016-11-22 14:27:26 -06:00
vbawol
b4b7980aed more BE fixes for #651
removed attachto filter from scripts.txt as it has protection via
attachto.txt

add exceptions for CBA/CUP thanks to @SirDice and @Ghostrider-DbD- for
the reports
2016-11-16 08:58:22 -06:00
vbawol
4d82073c24 BE kick # 11 #651
Thanks to @baaljayjay for the report
2016-11-16 08:43:34 -06:00
vbawol
ab73f5995d BE kicks 50 and 34 #651
Thanks to @82ndab-Bravo17 for the report!
2016-11-16 08:38:29 -06:00
vbawol
57a5ec6edf rebuilt epochserver.so with shared libs 2016-11-15 08:36:42 -06:00
vbawol
f972e6a6e0 b655
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d Merge pull request #660 from SPKcoding/experimental
more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a Epoch Survival 0.4 build:654
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32 more custom options 2016-11-14 02:04:08 +01:00
vbawol
9d54517986 rebuilt epochserver.so on Debian 8.6 2016-11-13 17:35:27 -06:00
Raymix
bf4de960dc Fixed links in headers 2016-11-12 17:27:03 +00:00
vbawol
57327acef3 Epoch Survival 0.4 b653 2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb b653 pt1
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
vbawol
aeab62fd0c fixed BE kick # 48 2016-11-10 10:09:05 -06:00
Raymix
77f3ca71ff Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical 2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5 New: GUI Animation - Heartbeat 2016-11-09 23:12:52 +00:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af Shake animation - spawn support 2016-11-09 22:13:54 +00:00
Raymix
61ce251561 forgot to update private array, need to get in a habit for this lol 2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0 New: GUI Animation - Shake 2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8 Correction: Misleading info in header comments 2016-11-09 20:23:41 +00:00
vbawol
149261ac83 fix using 1,2,3,4 keys for weapon switching 2016-11-09 11:17:53 -06:00
vbawol
847b3d298f Merge pull request #655 from Ignatz-HeMan/patch-5
Fix for "add wall" to Wooden Tower
2016-11-09 11:07:28 -06:00
He-Man
a4c75841db Fix for "add wall" to Wooden Tower
Add Wall on Wooden Tower was not working since 0.4. 
_x params ["_recipeItem","_recipeQty"];	 seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
vbawol
dbf16e5c61 small correction in link 2016-11-08 11:00:46 -06:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
Raymix
4cbad753af OCD fix: centered scaling for dynamic HUD critical animation. 2016-11-07 21:02:57 +00:00
Raymix
5a754420fc Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio 2016-11-07 20:33:12 +00:00
vbawol
af0b7bff0f BE kick #11 2016-11-03 15:10:07 -05:00