Commit Graph

690 Commits

Author SHA1 Message Date
vbawol
8c94724540 build 1070 2017-10-26 16:16:47 -05:00
vbawol
3fd0f2b0d4 Update server install pack Build: 1069 2017-10-26 14:47:08 -05:00
vbawol
7768188a7d pt 2 2017-10-26 02:16:34 -05:00
vbawol
114da169a5 be kicks for backpacks
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgPricing.hpp#L5734-L5752
since they have a price admins can spawn them and get kicked
2017-10-26 02:16:12 -05:00
vbawol
41bf387be4 update server install pack Build: 1063 2017-10-25 16:52:35 -05:00
vbawol
6a76705a68 remove legacy files 2017-10-25 14:41:01 -05:00
vbawol
74b2f5660e update install pack b1059 2017-10-25 14:28:19 -05:00
vbawol
06464c3266 separate restart and events
make events timer 1 second
2017-10-24 11:49:00 -05:00
DESKTOP-UH65DCE\MusTanG
10530e04e2 add linked items options in comments 2017-10-24 10:50:08 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
vbawol
f202217f46 removed static BarbedWire_EPOCH from BE filter
not needed as client should now be spawning ghost preview or sim
2017-10-20 10:14:55 -05:00
DirtySanchez
38f27a1d6e admin panel update 2
add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
DirtySanchez
29e9520c85 admin panel update 1
fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
vbawol
e0b6a011e8 split filter 2017-10-19 15:02:56 -05:00
DirtySanchez
e2b03323e0 be filter corrections 2017-10-19 14:11:48 -05:00
vbawol
d2bdbcb5d6 updates for toilet and kitchen sink
kitchenSink positions can be added to kitchenSinkPos at any time and
should spawn without BE kicks.
2017-10-19 13:16:34 -05:00
vbawol
932808349d be fixes pt2 2017-10-18 21:01:20 -05:00
vbawol
f08fd91296 be fixes 2017-10-18 20:58:55 -05:00
DirtySanchez
268524a905 map marker zoom be filter 2017-10-18 13:20:18 -05:00
vbawol
28adb8942d Merge remote-tracking branch 'refs/remotes/origin/release' into experimental
# Conflicts:
#	Server_Install_Pack/sc/battleye/scripts.txt
2017-10-11 11:38:51 -05:00
vbawol
31d07a2d38 More BE filter updates 2017-10-11 01:43:55 -05:00
vbawol
a82ed0d6b2 filter cleanup 2017-10-11 00:59:39 -05:00
DirtySanchez
f3c6d8b491 player marker be filter
player marker be filter 
scripts.txt Line 40
 !="(_x select 0) setMarkerPosLocal (position player);"
2017-10-08 18:28:37 -05:00
vbawol
bfb60f526e add other masks BE filter 2017-10-07 08:49:56 -05:00
vbawol
5a284f6fb0 BE for rad mask 2017-10-07 08:43:16 -05:00
vbawol
c9039929ab remove unused gm_enabled setvar
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
Robio
af6589b8eb Fix typo 2017-10-05 11:20:11 -05:00
vbawol
8a1b312f12 Merge pull request #897 from RC-Robio/patch-5
Add craftables
2017-10-05 11:12:32 -05:00
vbawol
24d0bea5d3 Merge pull request #896 from RC-Robio/patch-4
Add craftables
2017-10-05 11:12:22 -05:00
Robio
3c590ab735 Add craftables
BurnBarrel|LightPole|SmallForestCamoNet|SmallDesertCamoNet|LargeForestCamoNet|LargeDesertCamoNet|FirePlace_02|FieldToilet|Scaffolding|Sink|PortableLight_Single|PortableLight_Double|WatchTower|SunShade|FuelPump|BagBunker|SandbagWall|SandbagWallLong|BarGate|WaterPump
2017-10-05 09:40:28 -05:00
Robio
02ce72a762 Add craftables
!"(Hesco3|Metal|Foundation|Garden|BurnBarrel|LightPole|SmallForestCamoNet|SmallDesertCamoNet|LargeForestCamoNet|LargeDesertCamoNet|FirePlace_02|FieldToilet|Scaffolding|Sink|PortableLight_Single|PortableLight_Double|WatchTower|SunShade|FuelPump|BagBunker|SandbagWall|SandbagWallLong|BarGate|WaterPump)_Ghost_EPOCH"
2017-10-05 09:37:13 -05:00
Robio
ac9efd705d Added more craftables\cleanup
Garden|BurnBarrel|LightPole|SmallForestCamoNet|SmallDesertCamoNet|LargeForestCamoNet|LargeDesertCamoNet|FirePlace_02|FieldToilet|Scaffolding|Sink|PortableLight_Single|PortableLight_Double|WatchTower|SunShade|FuelPump|BagBunker|SandbagWall|SandbagWallLong|BarGate|WaterPump
2017-10-05 09:35:41 -05:00
vbawol
0eeea3d5b4 be kicks for garden 2017-10-04 22:16:26 -05:00
vbawol
52bb68f696 shorten filters 2017-10-04 06:51:01 -05:00
vbawol
8f74b9736e fix BE kick srifle_DMR_07_blk_F 2017-10-04 06:23:33 -05:00
vbawol
34489fc2e5 simplify check player BE filter 2017-10-03 10:48:48 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
DirtySanchez
77cb621f98 REMOTE*+\]" to REMOTE.+\]" for checkPlayer 2017-10-02 14:06:48 -05:00
vbawol
1bf10b5ddc BE: allow ghost and sim versions of tent Dome and A 2017-10-01 15:42:57 -05:00
vbawol
15f386f6f5 filter cleanup 2017-10-01 01:23:50 -05:00
vbawol
47bde63181 include closing tag 2017-10-01 00:46:40 -05:00
vbawol
a1459a5301 fix reported BE kick 2017-10-01 00:44:48 -05:00
vbawol
d12c6f83ce attach to kick 2017-09-27 16:42:04 -05:00
vbawol
1a20d9ada3 Be kicks
CinderTower_Ghost_EPOCH
MetalTower_Ghost_EPOCH
BarrelBomb_EPOCH_Remote_Ammo
2017-09-27 16:35:44 -05:00
vbawol
6158c10a81 be fixes from @ravmustang 2017-09-26 21:26:32 -05:00
vbawol
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
d4cef0dbf7 fix BE kick for SMG 05 2017-09-25 17:47:34 -05:00
vbawol
bf89620560 BE for barrel bomb armmo 2017-09-25 17:30:29 -05:00
vbawol
dd031a6a7e futher be updates 2017-09-25 15:52:10 -05:00
vbawol
23688e6250 BE filter updates 2017-09-25 15:46:19 -05:00
DESKTOP-UH65DCE\MusTanG
22ef7c1c2c battleye filters for veh reload and remove mag 2017-09-24 01:37:34 -05:00
vbawol
d2f32fd2b4 change BE 7 to 5 2017-09-17 14:11:48 -05:00
vbawol
37d782bde2 event fixes 2017-09-17 12:45:25 -05:00
vbawol
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
b9fffd4cb9 Better event driven cameraView checks
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
eab380784e be kick since 1.76 ref #858 2017-09-08 11:47:40 -05:00
vbawol
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
vbawol
49354a035b BE fixes for A3 1.76 RC 2017-09-04 08:36:56 -05:00
DESKTOP-UH65DCE\MusTanG
c5aa01ea17 Code change
A tab was removed from Epoch code.
BE filter change needed.
2017-09-03 22:39:35 -05:00
DESKTOP-UH65DCE\MusTanG
b45e614bcf DLC Menu
fix 2 script restriction kicks
2017-08-31 21:21:18 -05:00
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
21997a63f8 add be filters for temp group system 2017-08-30 12:19:16 -05:00
DESKTOP-UH65DCE\MusTanG
cf38ae62a7 BE Filter for AWOL login fsm updates
8e7419ec31
2017-08-30 11:13:26 -05:00
vbawol
28d27ee38a add expiresCommunityStats to epochconfig.hpp 2017-08-18 13:12:23 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
fa32f77ce6 removed bikey as it is found with client file download 2017-08-09 11:34:11 -05:00
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
DirtySanchez
75fb22202f BE Filter kick on Simulated built object 2017-08-04 20:26:22 -05:00
vbawol
163d702271 b824 2017-08-04 15:16:51 -05:00
vbawol
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
vbawol
81e86c4baf remote exec change 2017-08-04 13:58:17 -05:00
DESKTOP-UH65DCE\MusTanG
6eba37b9af fix createVehicle line issue 2017-08-04 11:22:03 -05:00
DESKTOP-UH65DCE\MusTanG
12f74a3dac kicks for switching to favorite 2017-08-04 11:14:07 -05:00
DESKTOP-UH65DCE\MusTanG
5244aae0bc FavBar Hotkey press
When wearing backpacks and switching to another favorite, be kick for
createVehicle resulted
All Epoch backpacks added to filter.
2017-08-04 11:02:23 -05:00
DESKTOP-UH65DCE\MusTanG
f512a93779 first cleared up scripts
these were necessary to get into your inventory
2017-08-04 10:37:57 -05:00
vbawol
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
vbawol
e022e6bfb3 b821 2017-07-31 23:19:08 -05:00
vbawol
2c99640040 b820 2017-07-31 16:12:41 -05:00
DESKTOP-UH65DCE\MusTanG
093c051b55 fix filter stop kicks 2017-07-28 23:37:53 -05:00
vbawol
586261f587 b819 2017-07-28 11:57:10 -05:00
vbawol
1a806fbfec fixed type error on createTeleport 2017-07-27 14:15:30 -05:00
vbawol
88b8c43200 merge PR from master
from https://github.com/EpochModTeam/Epoch/pull/783
2017-07-27 10:09:42 -05:00
vbawol
c38766286d b815 2017-07-27 09:51:19 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
vbawol
4d66562459 b808 2017-07-20 18:08:16 -05:00
vbawol
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
vbawol
7d332779af BE fixes take 2 2017-07-10 17:06:52 -05:00
vbawol
d310d8921a Revert "BE fixes"
This reverts commit 734dc5d200.
2017-07-10 16:10:23 -05:00
vbawol
734dc5d200 BE fixes 2017-07-09 17:10:08 -05:00
vbawol
043290d5d2 b804 2017-07-09 05:30:52 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
c5a6b4ab0e update bikey 2017-07-05 10:41:39 -05:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
vbawol
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00
vbawol
56b1a971de b795 server only 2017-06-19 07:55:33 -05:00
vbawol
5c5e0ad49a fixes for #759 2017-06-18 07:17:33 -05:00
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
vbawol
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515 b783 2017-06-08 14:51:56 -05:00
vbawol
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
vbawol
934b324c35 disable debug on Dynamic Debris 2017-06-04 03:40:02 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
6a328ea714 missed adding function 2017-06-01 16:02:33 -05:00
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
vbawol
d95654d8bd add md5 hash function 840
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
cec303ef6b fix BE kick # 49 since 1.70 2017-05-21 22:18:46 -05:00
He-Man
e3fb007cf4 Added Start Leadout (with examples) 2017-05-12 15:57:36 +02:00
vbawol
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
vbawol
3f45e6fa81 fix deleteVehicle BE kick with sharks 2017-04-24 16:35:45 -05:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
e098a78b4f move be folder back to fix case 2017-04-20 07:47:42 -05:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
vbawol
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
vbawol
c7c6342cd4 fixed BE kick from CBA 2017-04-17 12:07:08 -05:00
vbawol
0ed023c89d fixes for towing tractor from CUP 2017-04-17 11:48:21 -05:00
vbawol
9214249f3f Fixing more BE kicks from cup weapons
Lee Enfield / M4A03
2017-04-16 15:22:59 -05:00
vbawol
e5ba3a9006 Fixes for CUP weapon attachment BE kicks 2017-04-16 09:48:57 -05:00
vbawol
6d8a05c775 more CBA related kick fixes 2017-04-11 15:11:49 -05:00
vbawol
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
vbawol
63f30be405 fix some BE kicks with newer CBA 2017-04-11 14:50:01 -05:00
vbawol
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
vbawol
705a577d9a 0.5 b750
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e add forced overrides of vehicle and loot tables 2017-04-05 11:10:28 -05:00
vbawol
b02209184f redis server updates and debug option flag
[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
ff13d929ec 0.5 741 2017-03-30 15:57:44 -05:00
vbawol
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
vbawol
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00