Commit Graph

481 Commits

Author SHA1 Message Date
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
vbawol
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515 b783 2017-06-08 14:51:56 -05:00
vbawol
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
vbawol
934b324c35 disable debug on Dynamic Debris 2017-06-04 03:40:02 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
6a328ea714 missed adding function 2017-06-01 16:02:33 -05:00
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
vbawol
d95654d8bd add md5 hash function 840
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
cec303ef6b fix BE kick # 49 since 1.70 2017-05-21 22:18:46 -05:00
He-Man
e3fb007cf4 Added Start Leadout (with examples) 2017-05-12 15:57:36 +02:00
vbawol
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
vbawol
3f45e6fa81 fix deleteVehicle BE kick with sharks 2017-04-24 16:35:45 -05:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
e098a78b4f move be folder back to fix case 2017-04-20 07:47:42 -05:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
vbawol
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
vbawol
c7c6342cd4 fixed BE kick from CBA 2017-04-17 12:07:08 -05:00
vbawol
0ed023c89d fixes for towing tractor from CUP 2017-04-17 11:48:21 -05:00
vbawol
9214249f3f Fixing more BE kicks from cup weapons
Lee Enfield / M4A03
2017-04-16 15:22:59 -05:00
vbawol
e5ba3a9006 Fixes for CUP weapon attachment BE kicks 2017-04-16 09:48:57 -05:00
vbawol
6d8a05c775 more CBA related kick fixes 2017-04-11 15:11:49 -05:00
vbawol
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
vbawol
63f30be405 fix some BE kicks with newer CBA 2017-04-11 14:50:01 -05:00
vbawol
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
vbawol
705a577d9a 0.5 b750
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e add forced overrides of vehicle and loot tables 2017-04-05 11:10:28 -05:00
vbawol
b02209184f redis server updates and debug option flag
[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
ff13d929ec 0.5 741 2017-03-30 15:57:44 -05:00
vbawol
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
vbawol
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
a95a5b2076 Merge pull request #714 from Ignatz-HeMan/experimental
Added Service Point to Rearm, Repair and Refuel
2017-03-30 10:39:09 -05:00
vbawol
b402cb3219 0.5 b737 2017-03-28 13:20:40 -05:00
vbawol
d07593d038 added unit test and further hive optimizations 2017-03-27 17:44:55 -05:00
He-Man
aa2f7b02ce Added Service Point to Rearm, Repair and Refuel
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
4acb24c8b2 update usage of createGroup to 1.68+ 2017-03-26 10:21:26 -05:00
vbawol
2c49a8ad93 add previous location check
If you had set a spawnpoint previously at another location and attempt
to set a new one, it would say "spawnpoint removed" instead of "set".
2017-03-24 07:24:35 -05:00
vbawol
f4c0d24e42 0.5 b708 2017-03-23 20:24:58 -05:00
vbawol
ea1e96d807 0.5 b707 2017-03-23 16:11:25 -05:00
vbawol
28baecfd71 0.5 b705 2017-03-23 14:45:19 -05:00