1da15073d8
0.3.9 b556
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fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
415d9d7157
Merge pull request #565 from Nullimeyer/patch-1
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Update EPOCH_server_loadTraders.sqf
2016-07-06 16:24:08 -05:00
759223c59d
Update EPOCH_server_loadTraders.sqf
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Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
d1854aaaa3
0.3.9 b554
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fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4
0.3.9.0 b553
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Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
66c49bc440
Fix multiple target issue.
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Quick and dirty fix.
2016-07-05 17:33:39 +01:00
8946390a21
Update Server Remove Marker Call - Not a function any more.
2016-07-04 20:34:35 +01:00
e5bbe2ec74
Update Server Make Marker Call - Not a Function any more.
2016-07-04 20:33:57 +01:00
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00
e88179fecc
Update EPOCH_makeMarker.sqf
2016-07-04 20:32:31 +01:00
547af0785a
fixed incorrect cooked class returned
2016-06-30 18:11:18 -05:00
eaf23d4e31
0.3.9.0 b552
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zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
a21ca947f2
Dynamic HUD feature - http://pastebin.com/XPLwqRgd
2016-06-29 23:32:57 +01:00
e04f4d2e69
Merge pull request #561 from RC-Robio/patch-2
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Update sc.arma3profile
2016-06-29 15:52:28 -05:00
6a01291440
0.3.9.0546
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add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
16ab1e6132
Update sc.arma3profile
2016-06-29 13:06:53 -05:00
b84e97a71a
change config.cfg to server.cfg, install note updates
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Thanks @RC-Robio for the heads up!
2016-06-29 08:22:47 -05:00
4405c12680
fix for #554
2016-06-29 08:08:38 -05:00
1ec9d344be
0.3.9.0545
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new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
086102c63e
changelog updates
2016-06-27 16:17:26 -05:00
f8f776c659
0.3.9.0544
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only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
926ad37a06
0.3.9.0543
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Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04
0.3.9.0542
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fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb
0.3.9.0541
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revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e
0.3.9.0539
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add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
8f5867b450
fix for shipwreck containers disappearing
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http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
620e335e1d
0.3.9.0537
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Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
72fe4b324e
more tanoa positions
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and added loot table to sharks
2016-06-20 10:59:01 -05:00
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00
66924ce57d
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
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# Conflicts:
# Server_Install_Pack/sc/BattlEye/remoteexec.txt
2016-06-20 10:58:02 -05:00
729995b0d4
BE filter for makeMarker
2016-06-20 10:53:37 -05:00
264881de7c
MIssion BE Filters
2016-06-19 23:07:35 +01:00
f9eacd4a15
MIssions / Markers BE Filters
2016-06-19 23:07:03 +01:00
117ac3cd05
Nite Light update
2016-06-19 23:06:06 +01:00
8f00281a6f
Nite light settings
2016-06-19 23:05:37 +01:00
019f3a2702
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-06-19 16:02:08 -05:00
08d7f8b4ab
changelog updated
2016-06-19 16:02:05 -05:00
ee9f89f29c
Added safe zone protection and fully compiled :)
2016-06-19 20:15:56 +01:00
e0db89a7c7
MIssion fixes.
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Add remove marker, update with new create marker and create object options. Needs more work but is now functional.
2016-06-19 20:13:23 +01:00
b033a852a1
MIssion Updates
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Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
be2622abbc
Handle cleanup in zombie spawn.
2016-06-19 20:10:03 +01:00
31877ff008
Test for horde numbers when spawning.
2016-06-19 20:08:54 +01:00
6075d598bc
remove template city
2016-06-19 09:08:41 -05:00
aa296fa9da
0.3.9.0536
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changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
95e8b6a2d4
re-revert change SERVER_VARS > EPOCH_playerMissionArray
2016-06-18 13:53:16 -05:00
fa2185a27d
0.3.9.0534
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max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00