Commit Graph

647 Commits

Author SHA1 Message Date
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
415d9d7157 Merge pull request #565 from Nullimeyer/patch-1
Update EPOCH_server_loadTraders.sqf
2016-07-06 16:24:08 -05:00
759223c59d Update EPOCH_server_loadTraders.sqf
Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
66c49bc440 Fix multiple target issue.
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
8946390a21 Update Server Remove Marker Call - Not a function any more. 2016-07-04 20:34:35 +01:00
e5bbe2ec74 Update Server Make Marker Call - Not a Function any more. 2016-07-04 20:33:57 +01:00
274d5fb33f Update EPOCH_removeMarker.sqf 2016-07-04 20:32:57 +01:00
e88179fecc Update EPOCH_makeMarker.sqf 2016-07-04 20:32:31 +01:00
547af0785a fixed incorrect cooked class returned 2016-06-30 18:11:18 -05:00
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
e04f4d2e69 Merge pull request #561 from RC-Robio/patch-2
Update sc.arma3profile
2016-06-29 15:52:28 -05:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
16ab1e6132 Update sc.arma3profile 2016-06-29 13:06:53 -05:00
b84e97a71a change config.cfg to server.cfg, install note updates
Thanks @RC-Robio for the heads up!
2016-06-29 08:22:47 -05:00
4405c12680 fix for #554 2016-06-29 08:08:38 -05:00
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
086102c63e changelog updates 2016-06-27 16:17:26 -05:00
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
fd0ca662c7 0.3.9.0538 2016-06-23 06:44:37 -05:00
8f5867b450 fix for shipwreck containers disappearing
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
620e335e1d 0.3.9.0537
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
72fe4b324e more tanoa positions
and added loot table to sharks
2016-06-20 10:59:01 -05:00
8b3dc768d2 merge 2016-06-20 10:58:31 -05:00
66924ce57d Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
# Conflicts:
#	Server_Install_Pack/sc/BattlEye/remoteexec.txt
2016-06-20 10:58:02 -05:00
729995b0d4 BE filter for makeMarker 2016-06-20 10:53:37 -05:00
264881de7c MIssion BE Filters 2016-06-19 23:07:35 +01:00
f9eacd4a15 MIssions / Markers BE Filters 2016-06-19 23:07:03 +01:00
117ac3cd05 Nite Light update 2016-06-19 23:06:06 +01:00
8f00281a6f Nite light settings 2016-06-19 23:05:37 +01:00
019f3a2702 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2016-06-19 16:02:08 -05:00
08d7f8b4ab changelog updated 2016-06-19 16:02:05 -05:00
ee9f89f29c Added safe zone protection and fully compiled :) 2016-06-19 20:15:56 +01:00
e0db89a7c7 MIssion fixes.
Add remove marker, update with new create marker and create object options. Needs more work but is now functional.
2016-06-19 20:13:23 +01:00
b033a852a1 MIssion Updates
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
be2622abbc Handle cleanup in zombie spawn. 2016-06-19 20:10:03 +01:00
31877ff008 Test for horde numbers when spawning. 2016-06-19 20:08:54 +01:00
6075d598bc remove template city 2016-06-19 09:08:41 -05:00
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
95e8b6a2d4 re-revert change SERVER_VARS > EPOCH_playerMissionArray 2016-06-18 13:53:16 -05:00
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00