Commit Graph

308 Commits

Author SHA1 Message Date
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
e04f4d2e69 Merge pull request #561 from RC-Robio/patch-2
Update sc.arma3profile
2016-06-29 15:52:28 -05:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
16ab1e6132 Update sc.arma3profile 2016-06-29 13:06:53 -05:00
b84e97a71a change config.cfg to server.cfg, install note updates
Thanks @RC-Robio for the heads up!
2016-06-29 08:22:47 -05:00
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
fd0ca662c7 0.3.9.0538 2016-06-23 06:44:37 -05:00
8f5867b450 fix for shipwreck containers disappearing
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
620e335e1d 0.3.9.0537
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
8b3dc768d2 merge 2016-06-20 10:58:31 -05:00
66924ce57d Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
# Conflicts:
#	Server_Install_Pack/sc/BattlEye/remoteexec.txt
2016-06-20 10:58:02 -05:00
729995b0d4 BE filter for makeMarker 2016-06-20 10:53:37 -05:00
264881de7c MIssion BE Filters 2016-06-19 23:07:35 +01:00
f9eacd4a15 MIssions / Markers BE Filters 2016-06-19 23:07:03 +01:00
6075d598bc remove template city 2016-06-19 09:08:41 -05:00
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
66e62a9377 Add epoch_serverlootobject
to support missions. Creating lootable object then calling this to populate the object.
2016-06-17 20:24:54 +01:00
80f4f9a449 0.3.9.0528
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
3fcb40b56e 0.3.9.0527 2016-06-16 16:59:35 -05:00
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
2287f4b530 0.3.9.0525 2016-06-14 20:09:53 -05:00
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
bd6636a4e1 0.3.9.0513 2016-06-13 16:33:58 -05:00
4de6bc5ae3 0.3.9.0512 2016-06-13 15:33:48 -05:00
20cdc1e17b rebuild for wrong extension 2016-06-13 14:43:12 -05:00
329f5c9496 0.3.9.0510 2016-06-13 13:55:50 -05:00
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
70c7df8c4f 0.3.9.0502 2016-06-07 14:24:36 -05:00
263303e73d 0.3.9.0501 2016-06-07 13:43:54 -05:00
19770129cc 0.3.9.0500 2016-06-07 13:43:54 -05:00
9833a11737 0.3.9.0492
add missing create marker sqf
2016-06-04 14:04:55 -05:00
c068bc89e8 0.3.9.0490 pt2 2016-06-04 10:45:34 -05:00
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00