DESKTOP-UH65DCE\MusTanG
2fe8f08adf
add halloween and rad masks to ah
2017-10-07 12:11:01 -05:00
He-Man
b1775a68ba
Wait for local _playerObject
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Hitpoints and EH's were set before playerobjects is local, so wait for
it!
2017-10-07 18:37:09 +02:00
He-Man
4660975b05
Fix for empty _Primary array
2017-10-07 17:45:23 +02:00
vbawol
7ef339d958
changelog and comment cleanup
2017-10-07 10:41:44 -05:00
He-Man
e4fdf4d6a0
Workaround for unitloadout 2.0
2017-10-07 17:38:58 +02:00
DESKTOP-UH65DCE\MusTanG
dc0063df99
clean up
2017-10-07 09:55:26 -05:00
DESKTOP-UH65DCE\MusTanG
698c1ee03c
rad treatments
2017-10-07 09:53:48 -05:00
DESKTOP-UH65DCE\MusTanG
88a9a53b10
add radiation mask
2017-10-07 07:47:43 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691
add configurable values
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allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
c9039929ab
remove unused gm_enabled setvar
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merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
vbawol
5d814a9442
just set once
2017-10-06 22:32:57 -05:00
DESKTOP-UH65DCE\MusTanG
b62a029d66
processed locally
2017-10-06 22:12:27 -05:00
vbawol
f49def0c47
Merge pull request #903 from morgoth0/patch-3
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Thanks @morgoth0 !
Update Malden.h
2017-10-06 21:27:56 -05:00
vbawol
bdb168ba50
fix godmode with player vars
2017-10-06 21:17:14 -05:00
Grahame
42020032be
Update Malden.h
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Added Malden trader camps, one "North" (would be west if there were a south TP manhole cover), East and "West" (would be south if there were a south TP manhole cover) ;)
2017-10-06 20:53:09 -04:00
vbawol
4e22b33129
Merge pull request #901 from morgoth0/patch-2
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Update WorldInteractions.hpp
2017-10-06 14:23:50 -05:00
vbawol
bd6afe4417
Merge pull request #900 from morgoth0/patch-1
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Update CfgBuildingLootPos.hpp
2017-10-06 14:23:41 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad
replace with FAK in comments
2017-10-06 12:07:32 -05:00
Grahame
79d26a7fde
Update WorldInteractions.hpp
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Added (correctly this time around) the trees and bushes for Chernarus Redux.
2017-10-06 12:58:10 -04:00
Grahame
6347db1fc6
Update CfgBuildingLootPos.hpp
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Added most of the Malden buildings. Need some help with the loot positioning script, problems with copying to the clipboard. Will discuss separately
2017-10-06 12:42:01 -04:00
He-Man
e1bc965fdd
must be _x
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magazineCargo return strings, not objects
2017-10-06 17:39:26 +02:00
He-Man
ffdecf9dc8
Removed unused Item
2017-10-06 16:20:52 +02:00
He-Man
8564783aa2
Correct Classname
2017-10-06 15:28:56 +02:00
He-Man
f9a5c29fa8
Force Vehicle Save after adding / removing Mags
2017-10-06 14:01:29 +02:00
He-Man
8a4ab15fd1
override default action, if FavBar slot has item
2017-10-05 21:58:24 +02:00
He-Man
c6bcbe81eb
Reworked Vehicle Rearm Scrips
2017-10-05 20:59:52 +02:00
vbawol
48b2ae43b8
fixes for cinder floor and garden
2017-10-04 21:57:08 -05:00
Grahame
85ecd4d870
Update CfgBaseBuilding.hpp
2017-10-04 16:02:49 -04:00
Grahame
90bbf75579
Update CfgItemInteractions.hpp
2017-10-04 16:02:06 -04:00
Grahame
217f47cc92
Update cfgCrafting.hpp
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Added crafting recipes for most of the new buildables
2017-10-04 15:47:39 -04:00
He-Man
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d
limit critical part damage to 0.8
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per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
70b5f02011
interact actions updates
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added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
46d6b042f5
kit garden and cinder floor
2017-10-04 09:11:08 -05:00
Grahame
45ed3c9995
Update WorldInteractions.hpp
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Added models for BI placed ATMs and phones
2017-10-04 09:50:51 -04:00
Grahame
c73a2ab44f
Update Malden.h
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Added ATMs and Phones in gas stations and towns. Note, if a phone looks like it attached to the side of a house then it probably is part of the house model itself and will not work as an ATM
2017-10-04 09:05:43 -04:00
vbawol
e347f9d258
Merge pull request #887 from morgoth0/patch-2
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Updated WorldInteractions.hpp
2017-10-04 07:58:38 -05:00
vbawol
3b60f68acf
fix blood rise issue with bitePlayer
2017-10-04 07:57:28 -05:00
vbawol
5375693469
remove duplicate
2017-10-04 07:45:40 -05:00
Grahame
60abfb76c3
Updated WorldInteractions.hpp
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Added new EPOCH water source buildables
Added Malden ATMs, phones, rocks, trees, trash and bushes
Added CUP vehicle wrecks
Added Chernarus Redux vehicle wrecks
2017-10-04 08:29:18 -04:00
vbawol
59db3387b8
add variants
2017-10-03 20:26:26 -05:00
DESKTOP-UH65DCE\MusTanG
a1e43911dc
add medical items
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Morphine was the goal.
adrenaline, atropine, caffeine pills and orlistat added as well to
pricing, itemsort and iteminteractions
2017-10-03 19:38:32 -05:00
vbawol
5c6cc9bac7
remove debug
2017-10-03 17:01:04 -05:00
vbawol
d72af99663
loot fix test
2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4
debug loot
2017-10-03 16:23:20 -05:00
vbawol
27ef4446e4
changelog and private updates
2017-10-03 15:59:49 -05:00
vbawol
50923897ef
changelog and bunker loot spawning fixes
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respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
fb08ef4a76
handle null objects
2017-10-03 10:42:42 -05:00
vbawol
aa263d6e0b
fix extra space
2017-10-03 10:26:51 -05:00
vbawol
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00