vbawol
3808c2c95a
b812
2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0
b810
2017-07-24 16:20:15 -05:00
He-Man
4982b1ec03
Fixed msg "Not all Items sold"
2017-07-24 20:05:26 +02:00
vbawol
10a762b541
Merge pull request #788 from ravmustang/Dynamic-Simulation-#3
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DynSim #3 Configs
2017-07-24 12:50:38 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25
DynSim #3 Configs
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Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
97e1b5d328
Merge pull request #787 from ravmustang/non-Epoch-Teleporter-UserAction
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Action change
2017-07-24 12:31:25 -05:00
DESKTOP-UH65DCE\MusTanG
f68f616fea
Action change
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Change selection in array to "" as the current selection is not built
into these non-epoch objects.
2017-07-24 12:26:14 -05:00
vbawol
6ff599a578
use same array for worldpos
2017-07-24 11:20:32 -05:00
vbawol
5fe2d99731
fix error line 110
2017-07-24 10:05:07 -05:00
vbawol
77ae1625a6
allow direction and force addactions on other objects
2017-07-24 09:31:27 -05:00
vbawol
9d9ea54612
b809
2017-07-20 22:32:50 -05:00
vbawol
4d66562459
b808
2017-07-20 18:08:16 -05:00
vbawol
63e8a887c9
rem old simulation code, recount arr after upgrade
2017-07-20 18:06:33 -05:00
vbawol
3ef5fa1fe3
b807
2017-07-20 14:10:06 -05:00
vbawol
292108715b
fixed minor typo in vars
2017-07-20 11:07:24 -05:00
vbawol
e45e3d0abe
b806
2017-07-17 05:58:51 -05:00
vbawol
015dd1f37c
Merge pull request #781 from ravmustang/Missing-;-
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This little ; went to the market..... lol
2017-07-17 04:47:05 -05:00
vbawol
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
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Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
98e8bcb6ab
This little ; went to the market.....
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This silly guy went home. ROFL
2017-07-16 23:15:51 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980
Dynamic Simulation #1
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Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
7ccf6d85c4
b805
2017-07-12 11:19:53 -05:00
vbawol
043290d5d2
b804
2017-07-09 05:30:52 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
0efc699370
b803
2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
vbawol
cdf1e709ae
update private array
2017-07-08 08:07:06 -05:00
He-Man
6820969989
Fix for SetSpawnPoint above Water not working
2017-07-07 20:43:11 +02:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29
Check and Correct Old Vehicle DB array
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When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27
Add new Vehicles to CfgPricing
2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
vbawol
ae5458a775
b801
2017-06-26 08:08:13 -05:00
He-Man
929760808a
Fixed Trader Count
2017-06-26 00:46:51 +02:00
vbawol
3813a76dce
b800
2017-06-24 12:03:27 -05:00
vbawol
b217e743fc
b799
2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c
test get|setUnitLoadout on player login
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since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
vbawol
b0312d2e13
b797
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add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712
update private array
2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76
b796 server only
2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b
remove auto refuel now works with all maps
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tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way. Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de
b795 server only
2017-06-19 07:55:33 -05:00
Darren
bf593013b8
Better Code using TypeName and Lazy Evaluation
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nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
vbawol
177831d1bb
b790
2017-06-16 20:07:00 -05:00
vbawol
2809e3698d
Merge pull request #764 from SMVampire/patch-1
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Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
Darren
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
Darren
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
Darren
209d635add
Add PlotPole ESP
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Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
vbawol
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00