vbawol
292108715b
fixed minor typo in vars
2017-07-20 11:07:24 -05:00
DESKTOP-UH65DCE\MusTanG
d90d8cf079
Barrel Bomb crafting kit
...
Add crafting recipe for barrel bombs
2017-07-19 22:39:16 -05:00
vbawol
e45e3d0abe
b806
2017-07-17 05:58:51 -05:00
vbawol
015dd1f37c
Merge pull request #781 from ravmustang/Missing-;-
...
This little ; went to the market..... lol
2017-07-17 04:47:05 -05:00
vbawol
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
...
Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
98e8bcb6ab
This little ; went to the market.....
...
This silly guy went home. ROFL
2017-07-16 23:15:51 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980
Dynamic Simulation #1
...
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
7ccf6d85c4
b805
2017-07-12 11:19:53 -05:00
vbawol
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
vbawol
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
vbawol
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
He-Man
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
He-Man
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
He-Man
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
vbawol
043290d5d2
b804
2017-07-09 05:30:52 -05:00
vbawol
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
0efc699370
b803
2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
...
Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
vbawol
cdf1e709ae
update private array
2017-07-08 08:07:06 -05:00
He-Man
6820969989
Fix for SetSpawnPoint above Water not working
2017-07-07 20:43:11 +02:00
DESKTOP-UH65DCE\MusTanG
ff8c2a27cd
Offroad 5th upgrade(Rare)
...
Remove unknown Document
Add recipe for Police Offroad
Adds police lights and siren to the offroad.
2017-07-06 19:53:00 -05:00
DESKTOP-UH65DCE\MusTanG
98f7e92e9f
Rare Document Upgrades
...
new item was created Top Secret(Rare Document) for special vehicle
upgrades
2017-07-06 19:19:36 -05:00
DESKTOP-UH65DCE\MusTanG
3fd8a502f7
Zamak veh upg recipes
2017-07-06 14:20:29 -05:00
DESKTOP-UH65DCE\MusTanG
8445a328f4
Van veh upg
...
Van transport and van box vehicle upgrades 3 and 4 added to recipes.
transport can be upgraded into box with more materials
2017-07-06 14:01:41 -05:00
DESKTOP-UH65DCE\MusTanG
0817764cad
Clean Up
2017-07-06 10:20:37 -05:00
DESKTOP-UH65DCE\MusTanG
43052e9ec7
More Vehicles Upgrades
...
Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
DESKTOP-UH65DCE\MusTanG
972328ac01
Update VehUpgKits recipes
...
The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
DESKTOP-UH65DCE\MusTanG
a151cd21c5
Fixes
...
Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
DESKTOP-UH65DCE\MusTanG
7db5f1c36d
Fix config class array
2017-07-05 16:11:34 -05:00
DESKTOP-UH65DCE\MusTanG
aabcb3f069
Added new crafting
...
new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
DESKTOP-UH65DCE\MusTanG
f0fdc9844d
add new crafted veh upg kits
...
Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29
Check and Correct Old Vehicle DB array
...
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b
Add reading documents
...
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27
Add new Vehicles to CfgPricing
2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06
Update VUS#1
...
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
...
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
c53557ed1a
Changed path for Drink Icon
2017-06-28 17:44:24 +02:00
vbawol
ae5458a775
b801
2017-06-26 08:08:13 -05:00
vbawol
21d762eaa7
Merge pull request #772 from Ignatz-HeMan/patch-4
...
Fixed Trader Count
2017-06-26 06:48:04 -05:00
vbawol
d3472d2638
Merge pull request #771 from ravmustang/Epoch-Assets-#2
...
Epoch Assets #2
2017-06-26 06:47:37 -05:00
He-Man
929760808a
Fixed Trader Count
2017-06-26 00:46:51 +02:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e
Epoch Assets #2
...
Wood Half Floor
Wood Quarter Floor
Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models
Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game
Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
3813a76dce
b800
2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1
Merge pull request #767 from ravmustang/Mosquito-Re-Arm
...
mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
...
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
vbawol
b217e743fc
b799
2017-06-23 23:57:53 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
vbawol
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f
zombie changes
...
change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
05322dfb1c
test get|setUnitLoadout on player login
...
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb
mosquito re-arm
2017-06-20 21:27:18 -05:00
vbawol
b0312d2e13
b797
...
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712
update private array
2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76
b796 server only
2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b
remove auto refuel now works with all maps
...
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way. Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de
b795 server only
2017-06-19 07:55:33 -05:00
Darren
bf593013b8
Better Code using TypeName and Lazy Evaluation
...
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
vbawol
5c5e0ad49a
fixes for #759
2017-06-18 07:17:33 -05:00
vbawol
177831d1bb
b790
2017-06-16 20:07:00 -05:00
vbawol
2809e3698d
Merge pull request #764 from SMVampire/patch-1
...
Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
vbawol
bc77cd2717
Merge pull request #763 from Ignatz-HeMan/patch-2
...
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
Darren
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
Darren
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
Darren
209d635add
Add PlotPole ESP
...
Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
bc077339ab
Make ServicePoint more configurable
2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42
Make ServicePoints more configurable
2017-06-16 15:27:19 +02:00
He-Man
987a09bc80
Make ServicePoints more configureable
2017-06-16 15:24:08 +02:00
He-Man
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
He-Man
eb735d5ec2
Fixed: Zombie triggers Mission success
2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5
version bump on experimental to 1.0.0
2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d
b788
...
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515
b783
2017-06-08 14:51:56 -05:00
vbawol
09d8167703
add Malden support
2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43
b782
2017-06-06 08:14:05 -05:00
vbawol
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
vbawol
c887028d9b
comment
2017-06-04 19:23:15 -05:00
vbawol
684bff7e08
unify EPOCH_worldObjectType logic
...
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
934b324c35
disable debug on Dynamic Debris
2017-06-04 03:40:02 -05:00
vbawol
dc03dae4bb
b780
...
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
6a328ea714
missed adding function
2017-06-01 16:02:33 -05:00
vbawol
a4b4f7f6b9
b777
2017-06-01 09:46:29 -05:00
vbawol
d95654d8bd
add md5 hash function 840
...
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
vbawol
b2a43d1ecc
Merge pull request #758 from ravmustang/Vehicle-Upgrades
...
Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff
Add BIS randomization false to Vehicles
2017-05-29 16:41:15 -05:00
He-Man
c7e58da56d
Reworked Building Script
...
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c
b774
2017-05-26 09:03:59 -05:00
vbawol
818289161f
pre 0.6 updates
...
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.
[Added] Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.
[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136
Added option to drink from source
2017-05-25 00:14:53 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
db030763bd
move this workaround to onDisconnect.
...
should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
d3c937ec8c
Added Custom KeyMap
2017-05-19 22:46:28 +02:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
He-Man
0d0ee71dc4
Force Save Player after Spawnpoint set
...
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c
minor fixes and cleanup
2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297
fixed invaild format for missionComms params
...
Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006
cleanup and bulk private array updates
2017-05-01 09:07:41 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
...
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36
update private array
2017-04-22 09:29:59 -05:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
...
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27
move be folder to fix case
2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe
fixed #747
2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d
0.5 b754
2017-04-18 14:27:04 -05:00
vbawol
fe3c464472
fixed missing semicolons
2017-04-18 14:21:25 -05:00
He-Man
de4f703e23
Added "MeleeRod" (Fishing Rod) to Crafting Menu
...
1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b
0.5 b753
2017-04-17 12:07:29 -05:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
...
sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418
Merge pull request #740 from morgoth0/patch-3
...
Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed
Merge pull request #741 from morgoth0/patch-4
...
Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1
Merge pull request #742 from morgoth0/patch-5
...
Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
f88ab84b30
Merge pull request #743 from Ignatz-HeMan/patch-6
...
Fix if only HitPointDamage > 0
2017-04-17 09:18:44 -07:00
vbawol
662c401d84
Merge pull request #739 from morgoth0/patch-2
...
Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b
further optimized db call for weather script
2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a
update privates
...
since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9
fix static weather
2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c
0.5 b752
2017-04-11 14:50:28 -05:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
...
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
Grahame
e7b377383c
Force enablesimulation on gates
2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da
Force enablesimulation on gates
2017-04-10 09:23:06 -04:00
Grahame
4f0973155f
Force enablesimulation on gates
2017-04-10 09:21:32 -04:00
Grahame
941cdae08b
Force enablesimulation on bargates
2017-04-10 09:19:42 -04:00
Grahame
ef600d3536
Force enablesimulation on Land_BarGate_F
2017-04-10 09:10:13 -04:00
He-Man
f1a3d46c64
Removed redundant checks
2017-04-10 00:10:07 +02:00
vbawol
e3a94eaeb8
0.5 b751
2017-04-09 17:08:16 -05:00
vbawol
acc341666b
Merge pull request #735 from Ignatz-HeMan/patch-3
...
Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d
Fixed Heal not working, if only hitpoint damaged
2017-04-09 21:26:43 +02:00
He-Man
3458edf473
Fix for create / leave Group
...
Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00