vbawol
5da3a83e11
Merge pull request #775 from Ignatz-HeMan/patch-6
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Fix for SetSpawnPoint above Water not working
2017-07-08 08:01:59 -05:00
He-Man
6820969989
Fix for SetSpawnPoint above Water not working
2017-07-07 20:43:11 +02:00
vbawol
c5a6b4ab0e
update bikey
2017-07-05 10:41:39 -05:00
vbawol
cd8e9e04d6
Merge pull request #773 from Ignatz-HeMan/patch-5
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Changed path for Drink Icon
2017-07-05 08:40:01 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
c53557ed1a
Changed path for Drink Icon
2017-06-28 17:44:24 +02:00
vbawol
ae5458a775
b801
2017-06-26 08:08:13 -05:00
vbawol
21d762eaa7
Merge pull request #772 from Ignatz-HeMan/patch-4
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Fixed Trader Count
2017-06-26 06:48:04 -05:00
vbawol
d3472d2638
Merge pull request #771 from ravmustang/Epoch-Assets-#2
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Epoch Assets #2
2017-06-26 06:47:37 -05:00
vbawol
f682003a6e
Merge pull request #770 from Ignatz-HeMan/patch-3
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Updated missing ServiePoint Changes
2017-06-26 06:47:01 -05:00
He-Man
929760808a
Fixed Trader Count
2017-06-26 00:46:51 +02:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e
Epoch Assets #2
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Wood Half Floor
Wood Quarter Floor
Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models
Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game
Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
1759243002
add snap point tool
2017-06-24 12:06:31 -05:00
vbawol
3813a76dce
b800
2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1
Merge pull request #767 from ravmustang/Mosquito-Re-Arm
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mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
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"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
vbawol
b217e743fc
b799
2017-06-23 23:57:53 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
vbawol
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f
zombie changes
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change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
05322dfb1c
test get|setUnitLoadout on player login
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since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb
mosquito re-arm
2017-06-20 21:27:18 -05:00
vbawol
b0312d2e13
b797
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add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712
update private array
2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76
b796 server only
2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b
remove auto refuel now works with all maps
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tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way. Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de
b795 server only
2017-06-19 07:55:33 -05:00
vbawol
a1fb5663f0
Merge pull request #765 from SMVampire/patch-2
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Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:46:53 -05:00
Darren
bf593013b8
Better Code using TypeName and Lazy Evaluation
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nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
vbawol
5c5e0ad49a
fixes for #759
2017-06-18 07:17:33 -05:00
vbawol
177831d1bb
b790
2017-06-16 20:07:00 -05:00
vbawol
2809e3698d
Merge pull request #764 from SMVampire/patch-1
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Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
vbawol
bc77cd2717
Merge pull request #763 from Ignatz-HeMan/patch-2
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Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
vbawol
ccea93fd4d
Merge pull request #762 from Ignatz-HeMan/patch-1
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Fixed: Zombie triggers Mission success
2017-06-16 19:36:15 -05:00
Darren
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
Darren
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
Darren
209d635add
Add PlotPole ESP
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Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
bc077339ab
Make ServicePoint more configurable
2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42
Make ServicePoints more configurable
2017-06-16 15:27:19 +02:00
He-Man
987a09bc80
Make ServicePoints more configureable
2017-06-16 15:24:08 +02:00
He-Man
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
He-Man
eb735d5ec2
Fixed: Zombie triggers Mission success
2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00
vbawol
e789151b28
credits update
2017-06-13 11:54:28 -05:00
vbawol
ed168e8b5b
convert changelog to .md
2017-06-13 11:30:03 -05:00