61700f5b41
fix from @Ignatz-HeMan
...
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
b217e743fc
b799
2017-06-23 23:57:53 -05:00
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
0e5d8e9d3f
zombie changes
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change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
05322dfb1c
test get|setUnitLoadout on player login
...
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
b0312d2e13
b797
...
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
dc95009712
update private array
2017-06-19 10:34:09 -05:00
c5aa288e76
b796 server only
2017-06-19 08:35:17 -05:00
0d17619e9b
remove auto refuel now works with all maps
...
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way. Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
56b1a971de
b795 server only
2017-06-19 07:55:33 -05:00
a1fb5663f0
Merge pull request #765 from SMVampire/patch-2
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Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:46:53 -05:00
bf593013b8
Better Code using TypeName and Lazy Evaluation
...
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
5c5e0ad49a
fixes for #759
2017-06-18 07:17:33 -05:00
177831d1bb
b790
2017-06-16 20:07:00 -05:00
2809e3698d
Merge pull request #764 from SMVampire/patch-1
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Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
bc77cd2717
Merge pull request #763 from Ignatz-HeMan/patch-2
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Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
ccea93fd4d
Merge pull request #762 from Ignatz-HeMan/patch-1
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Fixed: Zombie triggers Mission success
2017-06-16 19:36:15 -05:00
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
209d635add
Add PlotPole ESP
...
Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
bc077339ab
Make ServicePoint more configurable
2017-06-16 15:30:09 +02:00
64a8cb0f42
Make ServicePoints more configurable
2017-06-16 15:27:19 +02:00
987a09bc80
Make ServicePoints more configureable
2017-06-16 15:24:08 +02:00
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
eb735d5ec2
Fixed: Zombie triggers Mission success
2017-06-15 19:32:10 +02:00
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00
e789151b28
credits update
2017-06-13 11:54:28 -05:00
ed168e8b5b
convert changelog to .md
2017-06-13 11:30:03 -05:00
12c080762c
remove old changelogs
2017-06-13 11:26:49 -05:00
9be597b5a5
version bump on experimental to 1.0.0
2017-06-13 11:23:08 -05:00
6a1ab9b805
test new format for changelogs
2017-06-13 09:20:47 -05:00
e7092ad55d
b788
...
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
3746aea515
b783
2017-06-08 14:51:56 -05:00
09d8167703
add Malden support
2017-06-08 14:15:27 -05:00
bdba7b2e43
b782
2017-06-06 08:14:05 -05:00
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
c887028d9b
comment
2017-06-04 19:23:15 -05:00
684bff7e08
unify EPOCH_worldObjectType logic
...
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
934b324c35
disable debug on Dynamic Debris
2017-06-04 03:40:02 -05:00
dc03dae4bb
b780
...
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
71cb216a02
Merge remote-tracking branch 'refs/remotes/origin/release' into experimental
2017-06-03 10:54:58 -05:00
6a328ea714
missed adding function
2017-06-01 16:02:33 -05:00
a4b4f7f6b9
b777
2017-06-01 09:46:29 -05:00
d95654d8bd
add md5 hash function 840
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bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
b2a43d1ecc
Merge pull request #758 from ravmustang/Vehicle-Upgrades
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Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
82e9a0c9e3
Merge pull request #757 from Ignatz-HeMan/experimental
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Reworked Building Script
2017-05-29 16:45:23 -05:00