He-Man
8ab05047e9
Simulation tweaks
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- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331
add optional entries in props array
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add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
8a452e6394
Prevent Basebuilding Storages from Auto-Cleanup
2017-11-24 19:30:44 +01:00
SirDice
1085060421
Missed variable rename
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_showBoatMarkers was replaced with _showMarkers with commit bd3e331
but one was forgotten.
2017-11-20 21:31:53 +01:00
DESKTOP-UH65DCE\MusTanG
5b0931cfcc
add missing and sort private arrays
2017-11-13 14:54:50 -06:00
DESKTOP-UH65DCE\MusTanG
8fb45fc35c
events overhaul
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Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
He-Man
362ec1217b
Reworked Lock Storage + Lock / Unlock hints
2017-11-08 19:24:36 +01:00
vbawol
6f42a5f47f
bump experimental version to 1.1
2017-11-05 12:50:33 -06:00
He-Man
056f3a0cb0
Make temp Vehicles Lockable + Lock hints
2017-11-05 02:47:15 +01:00
He-Man
0e2af36da9
rpt error for communitystats
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Thx to a Friend ;)
2017-11-02 22:25:18 +01:00
DESKTOP-UH65DCE\MusTanG
3984cb89b3
complete todo with aiTables config entry
2017-10-31 21:52:47 -05:00
DESKTOP-UH65DCE\MusTanG
946c39efa9
use safe pos for loot container
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move _tooClose inside for statement, remove min, add BIS_fnc_findSafePos
call for loot spots
2017-10-28 11:44:44 -05:00
DESKTOP-UH65DCE\MusTanG
e8ff66dc26
shipwrecks distance to others check and config
2017-10-28 09:01:38 -05:00
vbawol
8b4d6d457e
seperate timer for forced restart
2017-10-27 10:06:13 -05:00
vbawol
0456e416f4
add note about possible crash point
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This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
vbawol
f579588c00
trigger trap to destroy base object
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should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d589443
exit loop if _shipwrecks array is empty
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ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467
hmmm
2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5
shipwreck update and max config
2017-10-24 14:47:56 -05:00
vbawol
6821e1895d
isNil check needed for nearestTerrainObjects?
2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0
use only SHIPWRECK type
2017-10-24 13:36:12 -05:00
vbawol
c198fd69e0
remove second rng
2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e
limit Shipwreck spawns to 12
2017-10-24 12:00:20 -05:00
vbawol
06464c3266
separate restart and events
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make events timer 1 second
2017-10-24 11:49:00 -05:00
vbawol
b21e394b7d
EPOCH_dynamicEvents
2017-10-24 11:25:38 -05:00
vbawol
67b8d6711f
add call and spawn support
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also added append usage to inject events into the scheduler
2017-10-24 11:18:54 -05:00
vbawol
b668130984
removed containerPos array from CfgEpoch
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added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
vbawol
f076f5bff5
use nearestTerrainObjects for Shipwreck loot
2017-10-24 09:58:39 -05:00
vbawol
b71b86c4a7
move mod checks server side
2017-10-23 15:12:00 -05:00
vbawol
d3d1e98310
missed something
2017-10-23 14:38:02 -05:00
vbawol
0adc494b75
revert animation state test
2017-10-23 14:32:06 -05:00
vbawol
258d6c82d9
animation state
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added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
vbawol
e90096c30c
Revert "let server handle playMoveNow"
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This reverts commit 06d6a642d1
.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1
let server handle playMoveNow
2017-10-23 11:07:01 -05:00
vbawol
178c844f66
add animation state tracking
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todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a
custom radioactive locations with radiated objects
2017-10-23 01:45:14 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186
remove "location" type fixing serialization error
2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
a210dfa60a
blacklist rework
2017-10-22 19:59:09 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58
rad zone blacklist obj and distance
2017-10-22 18:55:12 -05:00
DESKTOP-UH65DCE\MusTanG
b113bd5209
config number -1 for true number of locations
2017-10-22 17:07:44 -05:00
DESKTOP-UH65DCE\MusTanG
ba339d518b
fix trader brain array error
2017-10-22 17:06:10 -05:00
Raymix
25528b59c3
revert location changes + fix math in rads calc
2017-10-22 18:39:29 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
Raymix
a893e7aa74
Geiger counter GUI release
2017-10-21 23:35:53 +01:00
DirtySanchez
555e350b5d
dynamic trader brain marker corrections
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old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2a1c909068
bunker updates
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reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c
bunker update
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revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24
revert back to simple object
2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe
mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
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all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00