vbawol
01be6860d8
readd mass check with 30sec timeout and logging
2016-02-14 10:13:00 -06:00
vbawol
c1826a168f
0.3.7.0107
...
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
vbawol
13eedaba87
0.3.7.0106
2016-02-09 11:44:24 -06:00
vbawol
a8ed5dda28
further improve wait logic for player object propagation.
...
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
vbawol
dee85d54e4
another fix to login wait
2016-02-01 15:02:49 -06:00
vbawol
6711ff3e88
take 2
...
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
vbawol
b5cb2787f4
test fix for login
2016-01-30 09:12:44 -06:00
vbawol
585d0dd996
0.3.7.032
2016-01-15 13:22:40 -06:00
vbawol
f7f5d25af4
0.3.7.011
2016-01-07 22:32:52 -06:00
vbawol
cf03d38ab9
0.3.7.008
...
more PVS to RE work
2016-01-02 19:20:40 -06:00
vbawol
ba8702d9ed
0.3.7.005
2015-12-28 10:32:04 -06:00
vbawol
bd183c7d2e
same
2015-12-23 11:40:24 -06:00
vbawol
1ceb25c1f7
0.3.7.003
2015-12-23 11:38:11 -06:00
vbawol
64f815aae4
getting started on 0.3.6
2015-12-07 10:24:52 -06:00
vbawol
055b129bcc
0.3.5.029
2015-11-08 09:26:38 -06:00
vbawol
981170c5f0
0.3.5.016
2015-10-28 10:16:00 -05:00
vbawol
953e26cf42
normalized
2015-10-14 10:07:04 -05:00
vbawol
f9e3a36ace
0.3.4 part 2
2015-10-05 13:40:04 -05:00
vbawol
df21a79adf
0.3.4 part 1
2015-10-02 09:27:56 -05:00
vbawol
175e4844b9
0.3.4 part 1
2015-09-30 15:16:59 -05:00
vbawol
349cfa06bd
use preloadCamera to reduce load lag on first join
...
also try again to use switchmove "" to prevent player from getting stuck
2015-09-17 11:54:56 -05:00
vbawol
9f30d166cc
unused
2015-09-17 11:31:33 -05:00
vbawol
96e6713db9
push code pbo sources
2015-09-14 15:55:36 -05:00