Commit Graph

422 Commits

Author SHA1 Message Date
vbawol
c38766286d b815 2017-07-27 09:51:19 -05:00
He-Man
f70d2f7a4a Clear Veh Cargo after upgrade 2017-07-26 22:40:34 +02:00
vbawol
45a02c7b91 for #340 disable refuel client side 2017-07-25 12:02:17 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
He-Man
4982b1ec03 Fixed msg "Not all Items sold" 2017-07-24 20:05:26 +02:00
vbawol
10a762b541 Merge pull request #788 from ravmustang/Dynamic-Simulation-#3
DynSim #3 Configs
2017-07-24 12:50:38 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25 DynSim #3 Configs
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
97e1b5d328 Merge pull request #787 from ravmustang/non-Epoch-Teleporter-UserAction
Action change
2017-07-24 12:31:25 -05:00
DESKTOP-UH65DCE\MusTanG
f68f616fea Action change
Change selection in array to "" as the current selection is not built
into these non-epoch objects.
2017-07-24 12:26:14 -05:00
vbawol
6ff599a578 use same array for worldpos 2017-07-24 11:20:32 -05:00
vbawol
5fe2d99731 fix error line 110 2017-07-24 10:05:07 -05:00
vbawol
77ae1625a6 allow direction and force addactions on other objects 2017-07-24 09:31:27 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
vbawol
4d66562459 b808 2017-07-20 18:08:16 -05:00
vbawol
63e8a887c9 rem old simulation code, recount arr after upgrade 2017-07-20 18:06:33 -05:00
vbawol
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
vbawol
292108715b fixed minor typo in vars 2017-07-20 11:07:24 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
015dd1f37c Merge pull request #781 from ravmustang/Missing-;-
This little ; went to the market..... lol
2017-07-17 04:47:05 -05:00
vbawol
312868bc70 Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
98e8bcb6ab This little ; went to the market.....
This silly guy went home. ROFL
2017-07-16 23:15:51 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980 Dynamic Simulation #1
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
vbawol
043290d5d2 b804 2017-07-09 05:30:52 -05:00
vbawol
b2354dc5a6 enable dynamic simulation on vehicles 2017-07-08 18:52:42 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
vbawol
cdf1e709ae update private array 2017-07-08 08:07:06 -05:00
He-Man
6820969989 Fix for SetSpawnPoint above Water not working 2017-07-07 20:43:11 +02:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29 Check and Correct Old Vehicle DB array
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
He-Man
929760808a Fixed Trader Count 2017-06-26 00:46:51 +02:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
vbawol
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712 update private array 2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b remove auto refuel now works with all maps
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way.  Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de b795 server only 2017-06-19 07:55:33 -05:00
Darren
bf593013b8 Better Code using TypeName and Lazy Evaluation
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?) 2017-06-19 07:59:07 -04:00
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
2809e3698d Merge pull request #764 from SMVampire/patch-1
Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
Darren
510aa2f1aa Better Code 2017-06-16 19:16:32 -04:00