c1a7c977e0
remove references to unneeded player var
2016-07-12 14:38:03 -05:00
ee7f7497c0
0.3.9 b568
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change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
443c6e90bc
0.3.9 b566
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fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
4ec283034d
change trade request text
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http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
d3b0d80005
fixed more typos
2016-07-09 11:07:10 -05:00
57930c84a4
add configs for revenge dialog
2016-07-09 09:01:40 -05:00
dd42401de2
Merge pull request #568 from Ignatz-HeMan/patch-1
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Building Configs
2016-07-09 08:40:54 -05:00
4532219923
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:58:09 +02:00
b2fd0e4c67
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:54:50 +02:00
b86c3e7436
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:48:34 +02:00
dbd959a3a0
remove extra comma
2016-07-07 17:29:02 -05:00
055995e795
not needed to setface again
2016-07-07 16:00:21 -05:00
de065ea3a7
0.3.9 b558
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allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
d6bc7a5e10
Update Epoch_dynamicMenu.sqf
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Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
1da15073d8
0.3.9 b556
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fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
d1854aaaa3
0.3.9 b554
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fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4
0.3.9.0 b553
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Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
66c49bc440
Fix multiple target issue.
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Quick and dirty fix.
2016-07-05 17:33:39 +01:00
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00
e88179fecc
Update EPOCH_makeMarker.sqf
2016-07-04 20:32:31 +01:00
eaf23d4e31
0.3.9.0 b552
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zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
a21ca947f2
Dynamic HUD feature - http://pastebin.com/XPLwqRgd
2016-06-29 23:32:57 +01:00
6a01291440
0.3.9.0546
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add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
926ad37a06
0.3.9.0543
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Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04
0.3.9.0542
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fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb
0.3.9.0541
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revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e
0.3.9.0539
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add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00
ee9f89f29c
Added safe zone protection and fully compiled :)
2016-06-19 20:15:56 +01:00
be2622abbc
Handle cleanup in zombie spawn.
2016-06-19 20:10:03 +01:00
31877ff008
Test for horde numbers when spawning.
2016-06-19 20:08:54 +01:00
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
95e8b6a2d4
re-revert change SERVER_VARS > EPOCH_playerMissionArray
2016-06-18 13:53:16 -05:00
fa2185a27d
0.3.9.0534
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max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
a5319499ba
Remove local marker
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Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
951e52521e
Create Local Marker with Options
2016-06-18 16:37:47 +01:00
96e1468ec7
Not a function - moving process to generic
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and renaming
2016-06-18 16:36:58 +01:00
fd5e8f0c6e
Small adjustment
2016-06-18 14:38:58 +01:00
43ef53312e
auto-merge conflict fix
2016-06-18 02:47:36 +01:00
8cf9965d1c
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
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Conflicts:
Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
b219235534
New Function: Epoch_message
2016-06-18 02:22:29 +01:00
9803eb2f67
Updated server_vars usage.
2016-06-17 23:12:41 +01:00
08c674cbd2
revert changes to task fsm save var
2016-06-17 17:07:54 -05:00
c2746d8765
Update
2016-06-17 19:06:38 +01:00
69e38997ae
use new custom var to track mission state
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EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
7c8e645169
prevent holster when moving
2016-06-15 10:47:29 -05:00
1d66702e95
remove perpetual zombie respawn
2016-06-14 20:05:22 -05:00
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00