Commit Graph

153 Commits

Author SHA1 Message Date
c1a7c977e0 remove references to unneeded player var 2016-07-12 14:38:03 -05:00
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
4ec283034d change trade request text
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
d3b0d80005 fixed more typos 2016-07-09 11:07:10 -05:00
57930c84a4 add configs for revenge dialog 2016-07-09 09:01:40 -05:00
dd42401de2 Merge pull request #568 from Ignatz-HeMan/patch-1
Building Configs
2016-07-09 08:40:54 -05:00
4532219923 Update EPOCH_isBuildAllowed.sqf 2016-07-08 01:58:09 +02:00
b2fd0e4c67 Update EPOCH_isBuildAllowed.sqf 2016-07-08 01:54:50 +02:00
b86c3e7436 Update EPOCH_isBuildAllowed.sqf 2016-07-08 01:48:34 +02:00
dbd959a3a0 remove extra comma 2016-07-07 17:29:02 -05:00
055995e795 not needed to setface again 2016-07-07 16:00:21 -05:00
de065ea3a7 0.3.9 b558
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
d6bc7a5e10 Update Epoch_dynamicMenu.sqf
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
66c49bc440 Fix multiple target issue.
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
274d5fb33f Update EPOCH_removeMarker.sqf 2016-07-04 20:32:57 +01:00
e88179fecc Update EPOCH_makeMarker.sqf 2016-07-04 20:32:31 +01:00
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
8b3dc768d2 merge 2016-06-20 10:58:31 -05:00
ee9f89f29c Added safe zone protection and fully compiled :) 2016-06-19 20:15:56 +01:00
be2622abbc Handle cleanup in zombie spawn. 2016-06-19 20:10:03 +01:00
31877ff008 Test for horde numbers when spawning. 2016-06-19 20:08:54 +01:00
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
95e8b6a2d4 re-revert change SERVER_VARS > EPOCH_playerMissionArray 2016-06-18 13:53:16 -05:00
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
a5319499ba Remove local marker
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
951e52521e Create Local Marker with Options 2016-06-18 16:37:47 +01:00
96e1468ec7 Not a function - moving process to generic
and renaming
2016-06-18 16:36:58 +01:00
fd5e8f0c6e Small adjustment 2016-06-18 14:38:58 +01:00
43ef53312e auto-merge conflict fix 2016-06-18 02:47:36 +01:00
8cf9965d1c Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
Conflicts:
	Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
9803eb2f67 Updated server_vars usage. 2016-06-17 23:12:41 +01:00
08c674cbd2 revert changes to task fsm save var 2016-06-17 17:07:54 -05:00
c2746d8765 Update 2016-06-17 19:06:38 +01:00
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
7c8e645169 prevent holster when moving 2016-06-15 10:47:29 -05:00
1d66702e95 remove perpetual zombie respawn 2016-06-14 20:05:22 -05:00
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00