vbawol
f4b5c9daec
Merge pull request #890 from morgoth0/patch-1
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New items for crafting and building
2017-10-04 15:13:39 -05:00
Grahame
85ecd4d870
Update CfgBaseBuilding.hpp
2017-10-04 16:02:49 -04:00
Grahame
90bbf75579
Update CfgItemInteractions.hpp
2017-10-04 16:02:06 -04:00
Grahame
217f47cc92
Update cfgCrafting.hpp
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Added crafting recipes for most of the new buildables
2017-10-04 15:47:39 -04:00
He-Man
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d
limit critical part damage to 0.8
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per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
70b5f02011
interact actions updates
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added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
46d6b042f5
kit garden and cinder floor
2017-10-04 09:11:08 -05:00
vbawol
faa0bc4e1b
Merge pull request #889 from morgoth0/patch-7
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Update WorldInteractions.hpp
2017-10-04 08:59:35 -05:00
Grahame
45ed3c9995
Update WorldInteractions.hpp
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Added models for BI placed ATMs and phones
2017-10-04 09:50:51 -04:00
vbawol
6cef8086cb
Merge pull request #888 from morgoth0/patch-6
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Update Malden.h
2017-10-04 08:50:19 -05:00
Grahame
c73a2ab44f
Update Malden.h
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Added ATMs and Phones in gas stations and towns. Note, if a phone looks like it attached to the side of a house then it probably is part of the house model itself and will not work as an ATM
2017-10-04 09:05:43 -04:00
vbawol
e347f9d258
Merge pull request #887 from morgoth0/patch-2
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Updated WorldInteractions.hpp
2017-10-04 07:58:38 -05:00
vbawol
3b60f68acf
fix blood rise issue with bitePlayer
2017-10-04 07:57:28 -05:00
vbawol
5375693469
remove duplicate
2017-10-04 07:45:40 -05:00
Grahame
60abfb76c3
Updated WorldInteractions.hpp
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Added new EPOCH water source buildables
Added Malden ATMs, phones, rocks, trees, trash and bushes
Added CUP vehicle wrecks
Added Chernarus Redux vehicle wrecks
2017-10-04 08:29:18 -04:00
vbawol
52bb68f696
shorten filters
2017-10-04 06:51:01 -05:00
vbawol
8f74b9736e
fix BE kick srifle_DMR_07_blk_F
2017-10-04 06:23:33 -05:00
vbawol
59db3387b8
add variants
2017-10-03 20:26:26 -05:00
DESKTOP-UH65DCE\MusTanG
a1e43911dc
add medical items
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Morphine was the goal.
adrenaline, atropine, caffeine pills and orlistat added as well to
pricing, itemsort and iteminteractions
2017-10-03 19:38:32 -05:00
vbawol
5c6cc9bac7
remove debug
2017-10-03 17:01:04 -05:00
vbawol
d72af99663
loot fix test
2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4
debug loot
2017-10-03 16:23:20 -05:00
vbawol
27ef4446e4
changelog and private updates
2017-10-03 15:59:49 -05:00
vbawol
50923897ef
changelog and bunker loot spawning fixes
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respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
02eb814715
changelog update
2017-10-03 11:43:46 -05:00
vbawol
34489fc2e5
simplify check player BE filter
2017-10-03 10:48:48 -05:00
vbawol
fb08ef4a76
handle null objects
2017-10-03 10:42:42 -05:00
vbawol
aa263d6e0b
fix extra space
2017-10-03 10:26:51 -05:00
vbawol
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
5f640933d9
optimize remoteexec usage for multiple targets
2017-10-03 09:11:18 -05:00
vbawol
bbd958ed52
energy fixes
2017-10-03 09:04:30 -05:00
vbawol
18dd7a5d80
Merge remote-tracking branch 'refs/remotes/origin/release' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgItemSort.hpp
2017-10-03 08:08:13 -05:00
vbawol
70b11bc5a1
can just use array as targets instead of foreach here
2017-10-03 08:04:54 -05:00
vbawol
6c551459a2
Merge pull request #885 from EpochModTeam/Ignatz-HeMan-patch-1
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Fixed Wet Variable
2017-10-02 23:57:18 -05:00
He-Man
6cf522fc16
Fixed Wet Variable
2017-10-03 00:22:14 +02:00
DESKTOP-UH65DCE\MusTanG
f3700efba7
vector corrections and improvements
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Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
He-Man
f53933a2ee
Added more ItemSorts
2017-10-02 21:14:54 +02:00
He-Man
ba4801b008
Removed ;
2017-10-02 21:08:01 +02:00
DirtySanchez
77cb621f98
REMOTE*+\]" to REMOTE.+\]" for checkPlayer
2017-10-02 14:06:48 -05:00
He-Man
84f1174983
Added more missing ItemSorts
2017-10-02 21:06:25 +02:00
He-Man
288edfb77e
Added new Uniforms and Masks to ItemSort
2017-10-02 19:17:00 +02:00
He-Man
99682cca1b
Added new Uniforms and Masks to ItemSort
2017-10-02 19:13:11 +02:00
He-Man
888629ea2b
Reverted last change and changed hint
2017-10-02 18:57:08 +02:00
DESKTOP-UH65DCE\MusTanG
9029bc7524
dyna-menu functionality on map
2017-10-02 11:49:27 -05:00
He-Man
a73b6e5008
Added Kit_Garden to Itemsort
2017-10-02 18:43:41 +02:00
vbawol
c479e04607
move say3d below second local check
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Only want this to repair sound to play if the repair worked and did not
get stopped by second check
2017-10-02 11:42:00 -05:00
He-Man
fe8c16d88f
Moved 2nd local check behind sleep
2017-10-02 18:27:09 +02:00
vbawol
8e0c7afc91
force first row to spawn
2017-10-02 11:10:22 -05:00
vbawol
381fdd44ea
change loot bubble
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use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00