Epoch/Sources/epoch_code/compile/setup/masterLoop
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
Event1.sqf move to functions 2017-08-28 16:26:49 -05:00
Event2.sqf b780 2017-06-03 10:55:47 -05:00
Event3.sqf 0.3.7.032 2016-01-15 13:22:40 -06:00
Event4.sqf 0.3.9.0546 2016-06-29 13:35:37 -05:00
Event5.sqf test out of bounds checks 2017-08-24 10:22:13 -05:00
Event6.sqf 0.3.5.029 2015-11-08 09:26:38 -06:00
Event7.sqf Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
Event8.sqf FavBar: perf optimization - new 5 sec event 2017-08-02 22:07:55 +01:00
init.sqf Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00