Epoch/Sources/epoch_code/compile/setup
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
masterLoop Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
EPOCH_client_rejectPlayer.sqf corrected comments 2017-07-12 09:54:03 -05:00
EPOCH_clientInit.sqf Reworked Building Script 2017-05-28 00:25:42 +02:00
EPOCH_clientKeyMap.sqf Favorites bar - full release 2017-08-01 03:00:28 +01:00
EPOCH_clientRespawn.sqf Release 0.3.8 (#502) 2016-04-08 15:21:46 -05:00
EPOCH_clientRevive.sqf wrong var name 2017-01-10 19:31:05 +01:00
EPOCH_masterLoop.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00